/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY { } without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osgViewer; Viewer::Viewer(): _firstFrame(true), _done(false), _keySetsDone(osgGA::GUIEventAdapter::KEY_Escape), _quitEventSetsDone(true), _threadingModel(ThreadPerContext), _numThreadsOnBarrier(0) { } Viewer::~Viewer() { //osg::notify(osg::NOTICE)<<"Viewer::~Viewer()"<getDatabasePager()) { _scene->getDatabasePager()->cancel(); _scene->setDatabasePager(0); } Contexts contexts; getContexts(contexts); // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { (*citr)->close(); } //osg::notify(osg::NOTICE)<<"finish Viewer::~Viewer()"<(this)->getContexts(contexts); unsigned int numRealizedWindows = 0; // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { if ((*citr)->isRealized()) ++numRealizedWindows; } return numRealizedWindows > 0; } int Viewer::run() { // if we don't have any scene graph assigned then just return if (!getSceneData()) { osg::notify(osg::NOTICE)<<"Warning: Viewer::run() called without a scene graph being assigned to the viewer, cannot run."<getFrameStamp() : 0; } const osg::FrameStamp* Viewer::getFrameStamp() const { return _scene.valid() ? _scene->getFrameStamp() : 0; } void Viewer::setThreadingModel(ThreadingModel threadingModel) { if (_threadingModel == threadingModel) return; if (_threadingModel!=SingleThreaded) stopThreading(); _threadingModel = threadingModel; if (_threadingModel!=SingleThreaded) startThreading(); } void Viewer::stopThreading() { if (_numThreadsOnBarrier==0) return; osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopping threading"<setGraphicsThread(0); } _startRenderingBarrier = 0; _endRenderingDispatchBarrier = 0; _numThreadsOnBarrier = 0; } // Compile operation, that compile OpenGL objects. struct CompileOperation : public osg::GraphicsOperation { CompileOperation(osg::Node* scene): osg::GraphicsOperation("Compile",false), _scene(scene) { } virtual void operator () (osg::GraphicsContext* context) { // OpenThreads::ScopedLock lock(mutex); // osg::notify(osg::NOTICE)<<"Compile "<makeCurrentImplementation(); osgUtil::GLObjectsVisitor compileVisitor; compileVisitor.setState(context->getState()); // do the compile traversal _scene->accept(compileVisitor); // osg::notify(osg::NOTICE)<<"Done Compile "< _scene; }; // Draw operation, that does a draw on the scene graph. struct RunOperations : public osg::GraphicsOperation { RunOperations(osg::GraphicsContext* gc): osg::GraphicsOperation("RunOperation",true), _originalContext(gc) { } virtual void operator () (osg::GraphicsContext* gc) { gc->runOperations(); } osg::GraphicsContext* _originalContext; }; unsigned int Viewer::computeNumberOfThreadsIncludingMainRequired() { Contexts contexts; getContexts(contexts); if (contexts.empty()) return 0; if (contexts.size()==1 || _threadingModel==SingleThreaded) { return 1; } bool firstContextAsMainThread = _threadingModel == ThreadPerContext; return firstContextAsMainThread ? contexts.size() : contexts.size()+1; } void Viewer::startThreading() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); // return if we don't need multiple threads. if (numThreadsIncludingMainThread <= 1) return; // return if threading is already up and running if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return; if (_numThreadsOnBarrier!=0) { // we already have threads running but not the right number, so stop them and then create new threads. stopThreading(); } osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<setThreadSafeRefUnref(true); // update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it. getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts()); } Contexts contexts; getContexts(contexts); int numProcessors = OpenThreads::GetNumberOfProcessors(); bool affinity = true; bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size(); // osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="< swapOp = new osg::SwapBuffersOperation(); Contexts::iterator citr = contexts.begin(); unsigned int processNum = 0; if (firstContextAsMainThread) { if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(processNum % numProcessors); ++processNum; ++citr; } for(; citr != contexts.end(); ++citr, ++processNum) { osg::GraphicsContext* gc = (*citr); // create the a graphics thread for this context gc->createGraphicsThread(); if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors); gc->getGraphicsThread()->add(new CompileOperation(getSceneData())); // add the startRenderingBarrier gc->getGraphicsThread()->add(_startRenderingBarrier.get()); // add the rendering operation itself. gc->getGraphicsThread()->add(new RunOperations(gc)); // add the endRenderingDispatchBarrier gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get()); // add the swap buffers gc->getGraphicsThread()->add(swapOp.get()); } for(citr = contexts.begin(); citr != contexts.end(); ++citr) { osg::GraphicsContext* gc = (*citr); if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning()) { //osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<getGraphicsThread()<getGraphicsThread()->startThread(); // OpenThreads::Thread::YieldCurrentThread(); } } } void Viewer::checkWindowStatus() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); if (numThreadsIncludingMainThread != _numThreadsOnBarrier) { stopThreading(); if (numThreadsIncludingMainThread > 1) startThreading(); } if (numThreadsIncludingMainThread==0) _done = true; } void Viewer::init() { osg::notify(osg::INFO)<<"Viewer::init()"< initEvent = _eventQueue->createEvent(); initEvent->setEventType(osgGA::GUIEventAdapter::FRAME); if (_cameraManipulator.valid()) { _cameraManipulator->init(*initEvent, *this); } } void Viewer::getContexts(Contexts& contexts, bool onlyValid) { typedef std::set ContextSet; ContextSet contextSet; if (_camera.valid() && _camera->getGraphicsContext() && (_camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(_camera->getGraphicsContext()); } for(unsigned int i=0; igetGraphicsContext() && (slave._camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(slave._camera->getGraphicsContext()); } } contexts.clear(); contexts.reserve(contextSet.size()); for(ContextSet::iterator itr = contextSet.begin(); itr != contextSet.end(); ++itr) { contexts.push_back(const_cast(*itr)); } } void Viewer::getWindows(Windows& windows, bool onlyValid) { windows.clear(); Contexts contexts; getContexts(contexts, onlyValid); for(Contexts::iterator itr = contexts.begin(); itr != contexts.end(); ++itr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*itr); if (gw) windows.push_back(gw); } } // Draw operation, that does a draw on the scene graph. struct RenderingOperation : public osg::GraphicsOperation { RenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager): osg::GraphicsOperation("Render",true), _sceneView(sceneView), _databasePager(databasePager) { _sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get()); } virtual void operator () (osg::GraphicsContext*) { if (!_sceneView) return; // osg::notify(osg::NOTICE)<<"RenderingOperation"<cull(); _sceneView->draw(); if (_databasePager.valid()) { double availableTime = 0.004; // 4 ms _databasePager->compileGLObjects(*(_sceneView->getState()), availableTime); _sceneView->flushDeletedGLObjects(availableTime); } } osg::observer_ptr _sceneView; osg::observer_ptr _databasePager; }; void Viewer::setUpRenderingSupport() { if (!_scene) return; osg::FrameStamp* frameStamp = _scene->getFrameStamp(); // what should we do with the old sceneViews? _cameraSceneViewMap.clear(); Contexts contexts; getContexts(contexts); // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { (*citr)->removeAllOperations(); } if (_camera.valid() && _camera->getGraphicsContext()) { osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[_camera] = sceneView; sceneView->setDefaults(); sceneView->setCamera(_camera.get()); sceneView->setState(_camera->getGraphicsContext()->getState()); sceneView->setSceneData(getSceneData()); sceneView->setFrameStamp(frameStamp); _camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager())); } for(unsigned i=0; igetGraphicsContext()) { osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[slave._camera] = sceneView; sceneView->setDefaults(); sceneView->setCamera(slave._camera.get()); sceneView->setState(slave._camera->getGraphicsContext()->getState()); sceneView->setSceneData(getSceneData()); sceneView->setFrameStamp(frameStamp); slave._camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager())); } } } void Viewer::realize() { //osg::notify(osg::INFO)<<"Viewer::realize()"<realize(); } bool grabFocus = true; if (grabFocus) { for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->grabFocusIfPointerInWindow(); } } } startThreading(); // initialize the global timer to be relative to the current time. osg::Timer::instance()->setStartTick(); } void Viewer::frame() { if (_done) return; // osg::notify(osg::NOTICE)<frameAdvance(); } void Viewer::eventTraversal() { if (_done) return; // osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<getCurrentEventState(); osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix(); if (getCamera()->getViewport()) { osg::Viewport* viewport = getCamera()->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->checkEvents(); osgGA::EventQueue::Events gw_events; gw->getEventQueue()->takeEvents(gw_events); osgGA::EventQueue::Events::iterator itr; for(itr = gw_events.begin(); itr != gw_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); bool pointerEvent = false; float x = event->getX(); float y = event->getY(); bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS; if (invert_y) y = gw->getTraits()->height - y; switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): case(osgGA::GUIEventAdapter::RELEASE): case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { pointerEvent = true; if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus()) { osg::GraphicsContext::Cameras& cameras = gw->getCameras(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; osg::Viewport* viewport = camera ? camera->getViewport() : 0; if (viewport && x >= viewport->x() && y >= viewport->y() && x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) ) { setCameraWithFocus(camera); } } } break; } default: break; } if (pointerEvent) { if (getCameraWithFocus()) { osg::Viewport* viewport = getCameraWithFocus()->getViewport(); osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix(); if (viewport) localCameraVPW *= viewport->computeWindowMatrix(); osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW ); osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix; x = new_coord.x(); y = new_coord.y(); event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(x); event->setY(y); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } // pass along the new pointer events details to the eventState of the viewer eventState->setX(x); eventState->setY(y); eventState->setButtonMask(event->getButtonMask()); eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } else { event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(eventState->getX()); event->setY(eventState->getY()); event->setButtonMask(eventState->getButtonMask()); event->setMouseYOrientation(eventState->getMouseYOrientation()); } //osg::notify(osg::NOTICE)<<" mouse x = "<getX()<<" y="<getY()<get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): osg::notify(osg::NOTICE)<<" PUSH "<getButton()<<" x="<getX()<<" y="<getY()<getButton()<<" x="<getX()<<" y="<getY()<getButtonMask()<<" x="<getX()<<" y="<getY()<getButtonMask()<<" x="<getX()<<" y="<getY()<getScrollingMotion()<getKey()<<"'"<getKey()<<"'"<getWindowX()<<"/"<getWindowY()<<" x "<getWindowWidth()<<"/"<getWindowHeight() << std::endl; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): osg::notify(osg::NOTICE)<<" QUIT_APPLICATION " << std::endl; case(osgGA::GUIEventAdapter::RESIZE): osg::notify(osg::NOTICE)<<" RESIZE "<get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::KEYUP): if (event->getKey()==_keySetsDone) _done = true; else if (event->getKey()=='s') { setThreadingModel(SingleThreaded); } else if (event->getKey()=='c') { setThreadingModel(ThreadPerCamera); } else if (event->getKey()=='w') { setThreadingModel(ThreadPerContext); } break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): _done = true; break; default: break; } } } if (_done) return; for(osgGA::EventQueue::Events::iterator itr = events.begin(); itr != events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); bool handled = false; if (_cameraManipulator.valid()) { _cameraManipulator->handle( *event, *this); } for(EventHandlers::iterator hitr = _eventHandlers.begin(); hitr != _eventHandlers.end() && !handled; ++hitr) { handled = (*hitr)->handle( *event, *this, 0, 0); } } } void Viewer::updateTraversal() { if (_done) return; if (_scene.valid()) _scene->frameUpdateTraversal(); if (_cameraManipulator.valid()) { _camera->setViewMatrix(_cameraManipulator->getInverseMatrix()); } updateSlaves(); } void Viewer::renderingTraversals() { // check to see if windows are still valid checkWindowStatus(); if (_done) return; osgDB::DatabasePager* dp = _scene->getDatabasePager(); if (dp) { dp->signalBeginFrame(_scene->getFrameStamp()); } // osg::notify(osg::NOTICE)<block(); Contexts::iterator itr; for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->runOperations(); (*itr)->releaseContext(); } } // osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<block(); for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->swapBuffers(); (*itr)->releaseContext(); } } if (dp) { dp->signalEndFrame(); } } void Viewer::releaseAllGLObjects() { osg::notify(osg::NOTICE)<<"Viewer::releaseAllGLObjects() not implemented yet."<