//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_STATESET #define OSG_STATESET 1 #include #include #include #include #include #include namespace osg { /** Encapsulates OpenGL state modes and attributes. Used to specific textures etc of osg::Drawable's which hold references to a single osg::StateSet. StateSet can be shared between Drawable's and is recommend if possible as it minimize expensive state changes in the graphics pipeline. */ class SG_EXPORT StateSet : public Object { public : StateSet(); virtual Object* clone() const { return new StateSet(); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "StateSet"; } /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ int compare(const StateSet& rhs) const; bool operator < (const StateSet& rhs) const { return compare(rhs)<0; } bool operator == (const StateSet& rhs) const { return compare(rhs)==0; } bool operator != (const StateSet& rhs) const { return compare(rhs)!=0; } /** set all the modes to on or off so that it defines a complete state, typically used for a default global state.*/ void setGlobalDefaults(); /** set all the modes to inherit, typically used to signify nodes which inherit all of their modes for the global state.*/ void setAllToInherit(); /** merge this stateset with stateset rhs, this overrides * the rhs if OVERRIDE is specified, otherwise rhs takes precedence.*/ void merge(const StateSet& rhs); /** a container to map GLModes to their respective GLModeValues.*/ typedef std::map ModeList; /** set this StateSet to contain specified GLMode and value.*/ void setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value); /** set this StateSet to inherit specified GLMode type from parents. * has the effect of deleting any GlMode of specified type from StateSet.*/ void setModeToInherit(const StateAttribute::GLMode mode); /** get specified GLModeValue for specified GLMode. * returns INHERIT if no GLModeValue is contained within StateSet.*/ const StateAttribute::GLModeValue getMode(const StateAttribute::GLMode mode) const; /** return the list of all GLModes contained in this StateSet.*/ inline ModeList& getModeList() { return _modeList; } /** return the const list of all GLModes contained in this const StateSet.*/ inline const ModeList& getModeList() const { return _modeList; } /** simple pairing between an attribute and its override flag.*/ typedef std::pair,StateAttribute::OverrideValue> RefAttributePair; /** a container to map StateAttribyte::Types to their respective RefAttributePair.*/ typedef std::map AttributeList; /** set this StateSet to contain specified attribute and override flag.*/ void setAttribute(StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF); /** set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/ void setAttributeAndModes(StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON); /** set this StateSet to inherit specified attribute type from parents. * has the effect of deleting any state attributes of specified type from StateSet.*/ void setAttributeToInherit(const StateAttribute::Type type); /** get specified StateAttribute for specified type. * returns NULL if no type is contained within StateSet.*/ StateAttribute* getAttribute(const StateAttribute::Type type); /** get specified const StateAttribute for specified type. * returns NULL if no type is contained within const StateSet.*/ const StateAttribute* getAttribute(const StateAttribute::Type type) const; /** get specified RefAttributePair for specified type. * returns NULL if no type is contained within StateSet.*/ const RefAttributePair* getAttributePair(const StateAttribute::Type type) const; /** return the list of all StateAttributes contained in this StateSet.*/ inline AttributeList& getAttributeList() { return _attributeList; } /** return the const list of all StateAttributes contained in this const StateSet.*/ inline const AttributeList& getAttributeList() const { return _attributeList; } enum RenderingHint { DEFAULT_BIN = 0, OPAQUE_BIN = 1, TRANSPARENT_BIN = 2 }; /** set the RenderingHint of the StateSet. * RenderingHint is used by osgUtil::Renderer to determine which * draw bin to drop associated osg::Drawables in. For opaque * objects OPAQUE_BIN would typical used, which TRANSPARENT_BIN * should be used for objects which need to be depth sorted.*/ void setRenderingHint(const int hint); /** get the RenderingHint of the StateSet.*/ inline const int getRenderingHint() const { return _renderingHint; } enum RenderBinMode { INHERIT_RENDERBIN_DETAILS, USE_RENDERBIN_DETAILS, OVERRIDE_RENDERBIN_DETAILS, ENCLOSE_RENDERBIN_DETAILS }; /** set the render bin details.*/ void setRenderBinDetails(const int binNum,const std::string& binName,const RenderBinMode mode=USE_RENDERBIN_DETAILS); /** set the render bin details to inherit.*/ void setRendingBinToInherit(); /** get the render bin mode.*/ inline const RenderBinMode getRenderBinMode() const { return _binMode; } /** get whether the render bin details are set and should be used.*/ inline const bool useRenderBinDetails() const { return _binMode!=INHERIT_RENDERBIN_DETAILS; } /** get the render bin number.*/ inline const int getBinNumber() const { return _binNum; } /** get the render bin name.*/ inline const std::string& getBinName() const { return _binName; } /** call compile on all StateAttributes contained within this StateSet.*/ void compile(State& state) const; protected : virtual ~StateSet(); StateSet(const StateSet&):Object() {} StateSet& operator = (const StateSet&) { return *this; } ModeList _modeList; AttributeList _attributeList; int _renderingHint; RenderBinMode _binMode; int _binNum; std::string _binName; }; }; #endif