/* OpenSceneGraph example, osgterrain. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::vector< osg::ref_ptr > GraphicsThreads; class LoadAndCompileOperation : public osg::Operation { public: LoadAndCompileOperation(const std::string& filename, GraphicsThreads& graphicsThreads, osg::RefBlockCount* block): Operation("Load and compile Operation", false), _filename(filename), _graphicsThreads(graphicsThreads), _block(block) {} virtual void operator () (osg::Object* object) { // osg::notify(osg::NOTICE)<<"LoadAndCompileOperation "<<_filename< compileOperation = new osgUtil::GLObjectsOperation(_loadedModel.get()); for(GraphicsThreads::iterator gitr = _graphicsThreads.begin(); gitr != _graphicsThreads.end(); ++gitr) { (*gitr)->add( compileOperation.get() ); // requiresBarrier = true; } } if (_block.valid()) _block->completed(); // osg::notify(osg::NOTICE)<<"done LoadAndCompileOperation "<<_filename< _loadedModel; osg::ref_ptr _block; }; class MasterOperation : public osg::Operation { public: typedef std::set Files; typedef std::map > FilenameNodeMap; typedef std::vector< osg::ref_ptr > Nodes; MasterOperation(const std::string& filename): Operation("Master reading operation",true), _filename(filename) { } /** Set the OperationQueue that the MasterOperation can use to place tasks like file loading on for other processes to handle.*/ void setOperationQueue(osg::OperationQueue* oq) { _operationQueue = oq; } osg::OperationQueue* getOperationQueue() { return _operationQueue.get(); } bool readMasterFile(Files& files) const { osgDB::ifstream fin(_filename.c_str()); if (fin) { osgDB::Input fr; fr.attach(&fin); bool readFilename; while(!fr.eof()) { bool itrAdvanced = false; if (fr.matchSequence("file %s") || fr.matchSequence("file %w") ) { files.insert(fr[1].getStr()); fr += 2; itrAdvanced = true; readFilename = true; } if (!itrAdvanced) { ++fr; } } return readFilename; } return false; } bool open(osg::Group* group) { Files files; readMasterFile(files); for(Files::iterator itr = files.begin(); itr != files.end(); ++itr) { osg::Node* model = osgDB::readNodeFile(*itr); if (model) { osg::notify(osg::NOTICE)<<"open: Loaded file "<<*itr<addChild(model); _existingFilenameNodeMap[*itr] = model; } } return true; } virtual void operator () (osg::Object* callingObject) { // decided which method to call according to whole has called me. osgViewer::Viewer* viewer = dynamic_cast(callingObject); if (viewer) update(viewer->getSceneData()); else load(); } void load() { //osg::notify(osg::NOTICE)<<"void load(Object)"< lock(_mutex); for(Files::iterator fitr = files.begin(); fitr != files.end(); ++fitr) { if (_existingFilenameNodeMap.count(*fitr)==0) newFiles.insert(*fitr); } for(FilenameNodeMap::iterator litr = _existingFilenameNodeMap.begin(); litr != _existingFilenameNodeMap.end(); ++litr) { if (files.count(litr->first)==0) { removedFiles.insert(litr->first); } } } #if 0 if (!newFiles.empty() || !removedFiles.empty()) { osg::notify(osg::NOTICE)<reset(); typedef std::list< osg::ref_ptr > LoadAndCompileList; LoadAndCompileList loadAndCompileList; for(Files::iterator nitr = newFiles.begin(); nitr != newFiles.end(); ++nitr) { // osg::notify(osg::NOTICE)<<"Adding LoadAndCompileOperation "<<*nitr< loadAndCompile = new LoadAndCompileOperation( *nitr, threads, _endOfLoadBlock.get() ); loadAndCompileList.push_back(loadAndCompile); _operationQueue->add( loadAndCompile.get() ); } #if 1 osg::ref_ptr operation; while ((operation=_operationQueue->getNextOperation()).valid()) { // osg::notify(osg::NOTICE)<<"Local running of operation"<block(); // osg::notify(osg::NOTICE)<<"done ... Waiting for completion of LoadAndCompile operations"<_loadedModel.valid()) { nodesToAdd[(*litr)->_filename] = (*litr)->_loadedModel; requiresBarrier = true; } } } else { for(Files::iterator nitr = newFiles.begin(); nitr != newFiles.end(); ++nitr) { osg::ref_ptr loadedModel = osgDB::readNodeFile(*nitr); if (loadedModel.get()) { nodesToAdd[*nitr] = loadedModel; osg::ref_ptr compileOperation = new osgUtil::GLObjectsOperation(loadedModel.get()); for(GraphicsThreads::iterator gitr = threads.begin(); gitr != threads.end(); ++gitr) { (*gitr)->add( compileOperation.get() ); requiresBarrier = true; } } } } if (requiresBarrier) { _endOfCompilebarrier = new osg::BarrierOperation(threads.size()+1); _endOfCompilebarrier->setKeep(false); for(GraphicsThreads::iterator gitr = threads.begin(); gitr != threads.end(); ++gitr) { (*gitr)->add(_endOfCompilebarrier.get()); } // osg::notify(osg::NOTICE)<<"Waiting for Compile to complete"<block(); // osg::notify(osg::NOTICE)<<"done ... Waiting for Compile to complete"< lock(_mutex); _nodesToRemove.swap(removedFiles); _nodesToAdd.swap(nodesToAdd); requiresBlock = true; } // now block so we don't try to load anything till the new data has been merged // otherwise _existingFilenameNodeMap will get out of sync. if (requiresBlock) { _updatesMergedBlock.block(); } else { OpenThreads::Thread::YieldCurrentThread(); } } // merge the changes with the main scene graph. void update(osg::Node* scene) { // osg::notify(osg::NOTICE)<<"void update(Node*)"<(scene); if (!group) { osg::notify(osg::NOTICE)<<"Error, MasterOperation::update(Node*) can only work with a Group as Viewer::getSceneData()."< lock(_mutex); if (!_nodesToRemove.empty() || !_nodesToAdd.empty()) { osg::notify(osg::NOTICE)<<"update().................. "<removeChild(fnmItr->second.get()); _existingFilenameNodeMap.erase(fnmItr); } } _nodesToRemove.clear(); } if (!_nodesToAdd.empty()) { for(FilenameNodeMap::iterator itr = _nodesToAdd.begin(); itr != _nodesToAdd.end(); ++itr) { osg::notify(osg::NOTICE)<<" update():inserting "<first<addChild(itr->second.get()); _existingFilenameNodeMap[itr->first] = itr->second; } _nodesToAdd.clear(); } _updatesMergedBlock.release(); } // add release implementation so that any thread cancellation can // work even when blocks and barriers are used. virtual void release() { if (_operationQueue.valid()) _operationQueue->removeAllOperations(); _updatesMergedBlock.release(); if (_endOfCompilebarrier.valid()) _endOfCompilebarrier.release(); if (_endOfLoadBlock.valid()) _endOfLoadBlock.release(); } std::string _filename; OpenThreads::Mutex _mutex; FilenameNodeMap _existingFilenameNodeMap; Files _nodesToRemove; FilenameNodeMap _nodesToAdd; OpenThreads::Block _updatesMergedBlock; osg::ref_ptr _endOfCompilebarrier; osg::ref_ptr _endOfLoadBlock; osg::ref_ptr _operationQueue; }; class FilterHandler : public osgGA::GUIEventHandler { public: FilterHandler(osgTerrain::GeometryTechnique* gt): _gt(gt) {} bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa) { if (!_gt) return false; switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey() == 'g') { osg::notify(osg::NOTICE)<<"Gaussian"<setFilterMatrixAs(osgTerrain::GeometryTechnique::GAUSSIAN); return true; } else if (ea.getKey() == 's') { osg::notify(osg::NOTICE)<<"Smooth"<setFilterMatrixAs(osgTerrain::GeometryTechnique::SMOOTH); return true; } else if (ea.getKey() == 'S') { osg::notify(osg::NOTICE)<<"Sharpen"<setFilterMatrixAs(osgTerrain::GeometryTechnique::SHARPEN); return true; } else if (ea.getKey() == '+') { _gt->setFilterWidth(_gt->getFilterWidth()*1.1); osg::notify(osg::NOTICE)<<"Filter width = "<<_gt->getFilterWidth()<setFilterWidth(_gt->getFilterWidth()/1.1); osg::notify(osg::NOTICE)<<"Filter width = "<<_gt->getFilterWidth()<') { _gt->setFilterBias(_gt->getFilterBias()+0.1); osg::notify(osg::NOTICE)<<"Filter bias = "<<_gt->getFilterBias()<setFilterBias(_gt->getFilterBias()-0.1); osg::notify(osg::NOTICE)<<"Filter bias = "<<_gt->getFilterBias()< _gt; }; class LayerHandler : public osgGA::GUIEventHandler { public: LayerHandler(osgTerrain::Layer* layer): _layer(layer) {} bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa) { if (!_layer) return false; float scale = 1.2; switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey() == 'q') { _layer->transform(0.0, scale); return true; } else if (ea.getKey() == 'a') { _layer->transform(0.0, 1.0f/scale); return true; } break; } default: break; } return false; } protected: osg::observer_ptr _layer; }; int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc, argv); // construct the viewer. osgViewer::Viewer viewer(arguments); // set up the camera manipulators. { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the record camera path handler viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); double x = 0.0; double y = 0.0; double w = 1.0; double h = 1.0; unsigned int numLoadThreads = 1; while (arguments.read("--load-threads",numLoadThreads)) { } osg::ref_ptr masterOperation; std::string masterFilename; while(arguments.read("-m",masterFilename)) { masterOperation = new MasterOperation(masterFilename); } osg::ref_ptr terrainTile = new osgTerrain::TerrainTile; osg::ref_ptr locator = new osgTerrain::Locator; osg::ref_ptr validDataOperator = new osgTerrain::NoDataValue(0.0); osg::ref_ptr lastAppliedLayer; locator->setCoordinateSystemType(osgTerrain::Locator::GEOCENTRIC); locator->setTransformAsExtents(-osg::PI, -osg::PI*0.5, osg::PI, osg::PI*0.5); unsigned int layerNum = 0; std::string filterName; osg::Texture::FilterMode filter = osg::Texture::LINEAR; bool readParameter = false; float minValue, maxValue; float scale = 1.0f; float offset = 0.0f; int pos = 1; while(possetTreatBoundariesToValidDataAsDefaultValue(true); } else if (arguments.read(pos, "-e",x,y,w,h)) { // define the extents. locator->setCoordinateSystemType(osgTerrain::Locator::GEOCENTRIC); locator->setTransformAsExtents(x,y,x+w,y+h); readParameter = true; } else if (arguments.read(pos, "--transform",offset, scale) || arguments.read(pos, "-t",offset, scale)) { // define the extents. readParameter = true; } else if (arguments.read(pos, "--cartesian",x,y,w,h)) { // define the extents. locator->setCoordinateSystemType(osgTerrain::Locator::PROJECTED); locator->setTransformAsExtents(x,y,x+w,y+h); } else if (arguments.read(pos, "--hf",filename)) { readParameter = true; osg::notify(osg::NOTICE)<<"--hf "< hf = osgDB::readHeightFieldFile(filename); if (hf.valid()) { osg::ref_ptr hfl = new osgTerrain::HeightFieldLayer; hfl->setHeightField(hf.get()); hfl->setLocator(locator.get()); hfl->setValidDataOperator(validDataOperator.get()); hfl->setMagFilter(filter); if (offset!=0.0f || scale!=1.0f) { hfl->transform(offset,scale); } terrainTile->setElevationLayer(hfl.get()); lastAppliedLayer = hfl.get(); osg::notify(osg::NOTICE)<<"created osgTerrain::HeightFieldLayer"< image = osgDB::readImageFile(filename); if (image.valid()) { osg::ref_ptr imageLayer = new osgTerrain::ImageLayer; imageLayer->setImage(image.get()); imageLayer->setLocator(locator.get()); imageLayer->setValidDataOperator(validDataOperator.get()); imageLayer->setMagFilter(filter); if (offset!=0.0f || scale!=1.0f) { imageLayer->transform(offset,scale); } terrainTile->setElevationLayer(imageLayer.get()); lastAppliedLayer = imageLayer.get(); osg::notify(osg::NOTICE)<<"created Elevation osgTerrain::ImageLayer"<getColorLayer(layerNum)) { terrainTile->getColorLayer(layerNum)->setMagFilter(filter); } } else if (arguments.read(pos, "--tf",minValue, maxValue)) { readParameter = true; osg::ref_ptr tf = new osg::TransferFunction1D; tf->setInputRange(minValue, maxValue); tf->allocate(6); tf->setValue(0, osg::Vec4(1.0,1.0,1.0,1.0)); tf->setValue(1, osg::Vec4(1.0,0.0,1.0,1.0)); tf->setValue(2, osg::Vec4(1.0,0.0,0.0,1.0)); tf->setValue(3, osg::Vec4(1.0,1.0,0.0,1.0)); tf->setValue(4, osg::Vec4(0.0,1.0,1.0,1.0)); tf->setValue(5, osg::Vec4(0.0,1.0,0.0,1.0)); osg::notify(osg::NOTICE)<<"--tf "<setColorLayer(layerNum, new osgTerrain::ContourLayer(tf.get())); } else { ++pos; } } osg::ref_ptr scene = new osg::Group; if (terrainTile.valid() && (terrainTile->getElevationLayer() || terrainTile->getColorLayer(0))) { osg::notify(osg::NOTICE)<<"Terrain created"<addChild(terrainTile.get()); osg::ref_ptr geometryTechnique = new osgTerrain::GeometryTechnique; terrainTile->setTerrainTechnique(geometryTechnique.get()); viewer.addEventHandler(new FilterHandler(geometryTechnique.get())); viewer.addEventHandler(new LayerHandler(lastAppliedLayer.get())); } if (masterOperation.valid()) { osg::notify(osg::NOTICE)<<"Master operation created"<open(scene.get()); } if (scene->getNumChildren()==0) { osg::notify(osg::NOTICE)<<"No model created, please specify terrain or master file on command line."< masterOperationThread; typedef std::list< osg::ref_ptr > OperationThreadList; OperationThreadList generalThreadList; if (masterOperation.valid()) { masterOperationThread = new osg::OperationThread; masterOperationThread->startThread(); masterOperationThread->add(masterOperation.get()); // if (numLoadThreads>0) { osg::ref_ptr operationQueue = new osg::OperationQueue; masterOperation->setOperationQueue(operationQueue.get()); for(unsigned int i=0; i thread = new osg::OperationThread; thread->setOperationQueue(operationQueue.get()); thread->startThread(); generalThreadList.push_back(thread); } } viewer.addUpdateOperation(masterOperation.get()); } viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); // enable the use of compile contexts and associated threads. osg::DisplaySettings::instance()->setCompileContextsHint(true); // realize the graphics windows. viewer.realize(); // run the viewers main loop return viewer.run(); }