#include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace osgFX; namespace { using osg::NodeVisitor; // this is a visitor class that prepares all geometries in a subgraph // by calling prepareGeometry() which in turn generates tangent-space // basis vectors class TsgVisitor: public NodeVisitor { public: TsgVisitor(BumpMapping* bm): NodeVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN), _bm(bm) {} void apply(osg::Geode& geode) { for (unsigned i=0; i(geode.getDrawable(i)); if (geo) { _bm->prepareGeometry(geo); } } NodeVisitor::apply(geode); } private: BumpMapping* _bm; }; // this visitor generates texture coordinates for all geometries in a // subgraph. It is used only for demo purposes. class TexCoordGenerator: public osg::NodeVisitor { public: TexCoordGenerator(int du, int nu): NodeVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN), du_(du), nu_(nu) {} void apply(osg::Geode& geode) { const osg::BoundingSphere &bsphere = geode.getBound(); float scale = 10; if (bsphere.radius() != 0) { scale = 5 / bsphere.radius(); } for (unsigned i=0; i(geode.getDrawable(i)); if (geo) { osg::ref_ptr tc = generate_coords(geo->getVertexArray(), geo->getNormalArray(), scale); geo->setTexCoordArray(du_, tc.get()); geo->setTexCoordArray(nu_, tc.get()); } } NodeVisitor::apply(geode); } protected: osg::Vec2Array* generate_coords(osg::Array* vx, osg::Array* nx, float scale) { osg::Vec2Array* v2a = dynamic_cast(vx); osg::Vec3Array* v3a = dynamic_cast(vx); osg::Vec4Array* v4a = dynamic_cast(vx); osg::Vec2Array* n2a = dynamic_cast(nx); osg::Vec3Array* n3a = dynamic_cast(nx); osg::Vec4Array* n4a = dynamic_cast(nx); osg::ref_ptr tc = new osg::Vec2Array; for (unsigned i=0; igetNumElements(); ++i) { osg::Vec3 P; if (v2a) P.set((*v2a)[i].x(), (*v2a)[i].y(), 0); if (v3a) P.set((*v3a)[i].x(), (*v3a)[i].y(), (*v3a)[i].z()); if (v4a) P.set((*v4a)[i].x(), (*v4a)[i].y(), (*v4a)[i].z()); osg::Vec3 N(0, 0, 1); if (n2a) N.set((*n2a)[i].x(), (*n2a)[i].y(), 0); if (n3a) N.set((*n3a)[i].x(), (*n3a)[i].y(), (*n3a)[i].z()); if (n4a) N.set((*n4a)[i].x(), (*n4a)[i].y(), (*n4a)[i].z()); int axis = 0; if (N.y() > N.x() && N.y() > N.z()) axis = 1; if (-N.y() > N.x() && -N.y() > N.z()) axis = 1; if (N.z() > N.x() && N.z() > N.y()) axis = 2; if (-N.z() > N.x() && -N.z() > N.y()) axis = 2; osg::Vec2 uv; switch (axis) { case 0: uv.set(P.y(), P.z()); break; case 1: uv.set(P.x(), P.z()); break; case 2: uv.set(P.x(), P.y()); break; default: ; } tc->push_back(uv * scale); } return tc.take(); } private: int du_; int nu_; }; } namespace { const unsigned int NO_VALID_CONTEXT = 0xffffffff; // a state attribute class that grabs the initial inverse view matrix // and sends it to a VertexProgram. // NOTE: due to lack of support for per-context parameters in VertexProgram, // this class will send the matrix to the vp only while the first context // is being rendered. All subsequent contexts will use the first context's // matrix. class ViewMatrixExtractor: public osg::StateAttribute { public: ViewMatrixExtractor() : osg::StateAttribute(), _vp(0), _param(0), _first_context(NO_VALID_CONTEXT) { } ViewMatrixExtractor(const ViewMatrixExtractor& copy, const osg::CopyOp& copyop) : osg::StateAttribute(copy, copyop), _vp(static_cast(copyop(copy._vp.get()))), _param(copy._param), _first_context(NO_VALID_CONTEXT) { } ViewMatrixExtractor(osg::VertexProgram* vp, int param) : osg::StateAttribute(), _vp(vp), _param(param), _first_context(NO_VALID_CONTEXT) { } META_StateAttribute(osgFX, ViewMatrixExtractor, VIEWMATRIXEXTRACTOR); int compare(const osg::StateAttribute& sa) const { COMPARE_StateAttribute_Types(ViewMatrixExtractor, sa); if (_vp.get() != rhs._vp.get()) return -1; if (_param < rhs._param) return -1; if (_param > rhs._param) return 1; return 0; } void apply(osg::State& state) const { if (_first_context == NO_VALID_CONTEXT) { _first_context = state.getContextID(); } if (state.getContextID() == _first_context) { if (_vp.valid()) { osg::Matrix M = state.getInitialInverseViewMatrix(); for (int i=0; i<4; ++i) { _vp->setProgramLocalParameter(_param+i, osg::Vec4(M(0, i), M(1, i), M(2, i), M(3, i))); } } } } private: mutable osg::ref_ptr _vp; int _param; mutable unsigned int _first_context; }; } namespace { // let's register this cool effect! :) Registry::Proxy proxy(new BumpMapping); } namespace { // "Full ARB" technique uses ARB vertex program and fragment program. // Handles ambient, diffuse and specular lighting transparently. A texture // for the diffuse component is required as well as a normal map texture. class FullArbTechnique: public Technique { public: FullArbTechnique(int lightnum, int diffuseunit, int normalunit, osg::Texture2D* diffuse_tex, osg::Texture2D* normal_tex) : Technique(), _lightnum(lightnum), _diffuse_unit(diffuseunit), _normal_unit(normalunit), _diffuse_tex(diffuse_tex), _normal_tex(normal_tex) { } META_Technique( "FullArbTechnique", "Single-pass technique, requires ARB_vertex_program and ARB_fragment_program." ); void getRequiredExtensions(std::vector& extensions) const { extensions.push_back("GL_ARB_vertex_program"); extensions.push_back("GL_ARB_fragment_program"); } protected: void define_passes() { int freeunit; for (freeunit=0; freeunit==_diffuse_unit||freeunit==_normal_unit; ++freeunit) {} // vertex program std::ostringstream vp_oss; vp_oss << "!!ARBvp1.0\n" "OPTION ARB_position_invariant;" "PARAM c4 = { 0, 0, 0, 1 };" "PARAM c5 = { 0.5, 4, 0, 0 };" "TEMP R0, R1, R2, R3, R4, R5, R6, R7, R8;" "ATTRIB v5 = vertex.attrib[15];" "ATTRIB v4 = vertex.attrib[7];" "ATTRIB v3 = vertex.attrib[6];" "ATTRIB v25 = vertex.texcoord[" << _diffuse_unit << "];" "ATTRIB v24 = vertex.texcoord[" << _normal_unit << "];" "ATTRIB v18 = vertex.normal;" "ATTRIB v16 = vertex.position;" "PARAM s259[4] = { state.matrix.mvp };" "PARAM s18 = state.light[0].position;" "PARAM s77 = state.lightprod[0].specular;" "PARAM s4 = state.material.shininess;" "PARAM s75 = state.lightprod[0].ambient;" "PARAM s223[4] = { state.matrix.modelview };" "PARAM c0[4] = { program.local[0..3] };" " MOV result.texcoord[" << freeunit << "].xyz, s75.xyzx;" " MOV result.texcoord[" << freeunit << "].w, s4.x;" " MOV result.texcoord[" << _normal_unit << "].zw, s77.zwzw;" " MOV result.texcoord[" << _normal_unit << "].xy, v24;" " MOV result.texcoord[" << _diffuse_unit << "].zw, s77.xyxy;" " MOV result.texcoord[" << _diffuse_unit << "].xy, v25;" " MOV R5, c0[0];" " MUL R0, R5.y, s223[1];" " MAD R0, R5.x, s223[0], R0;" " MAD R0, R5.z, s223[2], R0;" " MAD R0, R5.w, s223[3], R0;" " DP4 R1.x, R0, v16;" " MOV R4, c0[1];" " MUL R2, R4.y, s223[1];" " MAD R2, R4.x, s223[0], R2;" " MAD R2, R4.z, s223[2], R2;" " MAD R7, R4.w, s223[3], R2;" " DP4 R1.y, R7, v16;" " MOV R3, c0[2];" " MUL R2, R3.y, s223[1];" " MAD R2, R3.x, s223[0], R2;" " MAD R2, R3.z, s223[2], R2;" " MAD R6, R3.w, s223[3], R2;" " DP4 R1.z, R6, v16;" " MOV R2, c0[3];" " MUL R8, R2.y, s223[1];" " MAD R8, R2.x, s223[0], R8;" " MAD R8, R2.z, s223[2], R8;" " MAD R8, R2.w, s223[3], R8;" " MOV R8.x, R5.w;" " MOV R8.y, R4.w;" " MOV R8.z, R3.w;" " ADD R1.yzw, R8.xxyz, -R1.xxyz;" " DP3 R1.x, R1.yzwy, R1.yzwy;" " RSQ R1.x, R1.x;" " DP4 R5.x, R5, s18;" " DP4 R5.y, R4, s18;" " DP4 R5.z, R3, s18;" " DP3 R2.x, R5.xyzx, R5.xyzx;" " RSQ R2.x, R2.x;" " MUL R5.xyz, R2.x, R5.xyzx;" " MAD R1.yzw, R1.x, R1.yyzw, R5.xxyz;" " DP3 R1.x, R1.yzwy, R1.yzwy;" " RSQ R1.x, R1.x;" " MUL R4.xyz, R1.x, R1.yzwy;" " DP3 R3.x, R0.xyzx, v3.xyzx;" " DP3 R3.y, R7.xyzx, v3.xyzx;" " DP3 R3.z, R6.xyzx, v3.xyzx;" " DP3 R8.x, R3.xyzx, R4.xyzx;" " DP3 R2.x, R0.xyzx, v4.xyzx;" " DP3 R2.y, R7.xyzx, v4.xyzx;" " DP3 R2.z, R6.xyzx, v4.xyzx;" " DP3 R8.y, R2.xyzx, R4.xyzx;" " DP3 R1.x, R0.xyzx, v5.xyzx;" " DP3 R1.y, R7.xyzx, v5.xyzx;" " DP3 R1.z, R6.xyzx, v5.xyzx;" " DP3 R8.z, R1.xyzx, R4.xyzx;" " MAD result.color.front.secondary.xyz, c5.x, R8.xyzx, c5.x;" " DP3 R0.y, R0.xyzx, v18.xyzx;" " DP3 R0.z, R7.xyzx, v18.xyzx;" " DP3 R0.w, R6.xyzx, v18.xyzx;" " DP3 R0.x, R0.yzwy, R0.yzwy;" " RSQ R0.x, R0.x;" " MUL R6.xyz, R0.x, R0.yzwy;" " DP3 R0.x, R6.xyzx, R4.xyzx;" " MUL result.color.front.secondary.w, c5.y, R0.x;" " DP3 R0.x, R3.xyzx, R5.xyzx;" " DP3 R0.y, R2.xyzx, R5.xyzx;" " DP3 R0.z, R1.xyzx, R5.xyzx;" " MAD result.color.front.primary.xyz, c5.x, R0.xyzx, c5.x;" " DP3 R0.x, R6.xyzx, R5.xyzx;" " MUL result.color.front.primary.w, c5.y, R0.x;" "END\n"; // fragment program std::ostringstream fp_oss; fp_oss << "!!ARBfp1.0\n" "PARAM c0 = {1, 2, 0.5, 0};" "PARAM c1 = {0, 0, 0, 1};" "TEMP R0;" "TEMP R1;" "TEMP R2;" "TEX R0, fragment.texcoord[" << _normal_unit << "], texture[" << _normal_unit << "], 2D;" "TEX R1, fragment.texcoord[" << _diffuse_unit << "], texture[" << _diffuse_unit << "], 2D;" "ADD R0, R0, -c0.z;" "MUL R0.xyz, c0.y, R0;" "ADD R2.xyz, fragment.color.primary, -c0.z;" "MUL R2.xyz, c0.y, R2;" "DP3_SAT R0.w, R0, R2;" "ADD R2, fragment.color.secondary, -c0.z;" "MUL R2.xyz, c0.y, R2;" "DP3_SAT R0.x, R0, R2;" "POW R0.x, R0.x, fragment.texcoord[" << freeunit << "].w;" "MOV R2.xyz, fragment.texcoord[" << freeunit << "].xyyx;" "MOV R2.w, c1.w;" "MOV_SAT R0.y, fragment.color.primary.w;" "MUL R0.w, R0.y, R0.w;" "ADD R2, R2, R0.w;" "MUL R1.xyz, R1, R2;" "MOV_SAT R0.y, fragment.color.secondary.w;" "MUL R0.xyz, R0.y, R0.x;" "MOV R2.xy, fragment.texcoord[" << _diffuse_unit << "].zwzz;" "MOV R2.z, fragment.texcoord[" << _normal_unit << "].z;" "MUL R2.xyz, R0, R2;" "ADD R2.xyz, R1, R2;" "MOV result.color.xyz, R2;" "MOV result.color.w, c0.x;" "END\n"; osg::ref_ptr ss = new osg::StateSet; osg::ref_ptr vp = new osg::VertexProgram; vp->setVertexProgram(vp_oss.str()); ss->setAttributeAndModes(vp.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); osg::ref_ptr fp = new osg::FragmentProgram; fp->setFragmentProgram(fp_oss.str()); ss->setAttributeAndModes(fp.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); ss->setAttributeAndModes(new ViewMatrixExtractor(vp.get(), 0), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); if (_diffuse_tex.valid()) { ss->setTextureAttributeAndModes(_diffuse_unit, _diffuse_tex.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); } if (_normal_tex.valid()) { ss->setTextureAttributeAndModes(_normal_unit, _normal_tex.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); } addPass(ss.get()); } private: int _lightnum; int _diffuse_unit; int _normal_unit; osg::ref_ptr _diffuse_tex; osg::ref_ptr _normal_tex; }; } namespace { // "ARB Vp" technique uses ARB vertex program and DOT3 texture environment. // Ambient and specular components are not handled. A texture for the diffuse // component is required as well as a normal map texture. class ArbVpTechnique: public Technique { public: ArbVpTechnique(int lightnum, int diffuseunit, int normalunit, osg::Texture2D* diffuse_tex, osg::Texture2D* normal_tex) : Technique(), _lightnum(lightnum), _diffuse_unit(diffuseunit), _normal_unit(normalunit), _diffuse_tex(diffuse_tex), _normal_tex(normal_tex) { } META_Technique( "ArbVpTechnique", "Two-passes technique, requires ARB_vertex_program and ARB__textureenv_dot3." "Only diffuse lighting, no ambient, no specularity." ); void getRequiredExtensions(std::vector& extensions) const { extensions.push_back("GL_ARB_vertex_program"); extensions.push_back("GL_ARB__textureenv_dot3"); } void define_passes() { if (_diffuse_unit != (_normal_unit + 1)) { osg::notify(osg::WARN) << "Warning: osgFX::BumpMapping: this technique (ArbVpTechnique) requires that _diffuse_unit == (_normal_unit + 1). Effect may not show up properly.\n"; } // first pass, diffuse bump { std::ostringstream vp_oss; vp_oss << "!!ARBvp1.0\n" "OPTION ARB_position_invariant;" "PARAM c0 = { 0.5, 1, 0, 0 };" "TEMP R0, R1, R2;" "ATTRIB v5 = vertex.attrib[15];" "ATTRIB v4 = vertex.attrib[7];" "ATTRIB v3 = vertex.attrib[6];" "ATTRIB v24 = vertex.texcoord[" << _normal_unit << "];" "ATTRIB v25 = vertex.texcoord[" << _diffuse_unit << "];" "ATTRIB v18 = vertex.normal;" "ATTRIB v16 = vertex.position;" "PARAM s259[4] = { state.matrix.mvp };" "PARAM s18 = state.light[" << _lightnum << "].position;" "PARAM s223[4] = { state.matrix.modelview };" " MOV result.texcoord[" << _diffuse_unit << "].xy, v25;" " MOV result.texcoord[" << _normal_unit << "].xy, v24;" " DP3 R0.y, s223[0].xyzx, v3.xyzx;" " DP3 R0.z, s223[1].xyzx, v3.xyzx;" " DP3 R0.w, s223[2].xyzx, v3.xyzx;" " DP3 R0.x, s18.xyzx, s18.xyzx;" " RSQ R0.x, R0.x;" " MUL R2.xyz, R0.x, s18.xyzx;" " DP3 R1.x, R0.yzwy, R2.xyzx;" " DP3 R0.x, s223[0].xyzx, v4.xyzx;" " DP3 R0.y, s223[1].xyzx, v4.xyzx;" " DP3 R0.z, s223[2].xyzx, v4.xyzx;" " DP3 R1.y, R0.xyzx, R2.xyzx;" " DP3 R0.x, s223[0].xyzx, v5.xyzx;" " DP3 R0.y, s223[1].xyzx, v5.xyzx;" " DP3 R0.z, s223[2].xyzx, v5.xyzx;" " DP3 R1.z, R0.xyzx, R2.xyzx;" " MAD result.color.front.primary.xyz, c0.x, R1.xyzx, c0.x;" " MOV result.color.front.primary.w, c0.y;" "END\n"; osg::ref_ptr ss = new osg::StateSet; osg::ref_ptr vp = new osg::VertexProgram; vp->setVertexProgram(vp_oss.str()); ss->setAttributeAndModes(vp.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); if (_diffuse_tex.valid()) { ss->setTextureAttributeAndModes(_diffuse_unit, _diffuse_tex.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); } if (_normal_tex.valid()) { ss->setTextureAttributeAndModes(_normal_unit, _normal_tex.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); } osg::ref_ptr tec = new osg::TexEnvCombine; tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB); tec->setSource0_RGB(osg::TexEnvCombine::PRIMARY_COLOR); tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE); ss->setTextureAttributeAndModes(_normal_unit, tec.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); osg::ref_ptr te = new osg::TexEnv; te->setMode(osg::TexEnv::MODULATE); ss->setTextureAttributeAndModes(_diffuse_unit, te.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); addPass(ss.get()); } // second pass, self-shadowing bool selfShadowing = false; if (selfShadowing) { std::ostringstream vp_oss; vp_oss << "!!ARBvp1.0\n" "OPTION ARB_position_invariant;" "PARAM c0 = { 8, 0, 1, 0 };" "TEMP R0;" "ATTRIB v18 = vertex.normal;" "ATTRIB v16 = vertex.position;" "PARAM s259[4] = { state.matrix.mvp };" "PARAM s18 = state.light[" << _lightnum << "].position;" "PARAM s631[4] = { state.matrix.modelview.invtrans };" " DP4 R0.x, s631[0], v18;" " DP4 R0.y, s631[1], v18;" " DP4 R0.z, s631[2], v18;" " DP3 R0.x, R0.xyzx, s18.xyzx;" " MAX R0.x, R0.x, c0.y;" " MUL R0.x, c0.x, R0.x;" " MIN result.color.front.primary.xyz, R0.x, c0.z;" " MOV result.color.front.primary.w, c0.z;" "END\n"; osg::ref_ptr ss = new osg::StateSet; osg::ref_ptr depth = new osg::Depth; depth->setFunction(osg::Depth::EQUAL); ss->setAttributeAndModes(depth.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); osg::ref_ptr vp = new osg::VertexProgram; vp->setVertexProgram(vp_oss.str()); ss->setAttributeAndModes(vp.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); osg::ref_ptr bf = new osg::BlendFunc; bf->setFunction(osg::BlendFunc::DST_COLOR, osg::BlendFunc::ZERO); ss->setAttributeAndModes(bf.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); ss->setTextureMode(_diffuse_unit, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); ss->setTextureMode(_normal_unit, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF); addPass(ss.get()); } } protected: int _lightnum; int _diffuse_unit; int _normal_unit; osg::ref_ptr _diffuse_tex; osg::ref_ptr _normal_tex; }; } BumpMapping::BumpMapping() : Effect(), _lightnum(0), _diffuse_unit(1), _normal_unit(0) { } BumpMapping::BumpMapping(const BumpMapping& copy, const osg::CopyOp& copyop) : Effect(copy, copyop), _lightnum(copy._lightnum), _diffuse_unit(copy._diffuse_unit), _normal_unit(copy._normal_unit), _diffuse_tex(static_cast(copyop(copy._diffuse_tex.get()))), _normal_tex(static_cast(copyop(copy._normal_tex.get()))) { } bool BumpMapping::define_techniques() { addTechnique(new FullArbTechnique(_lightnum, _diffuse_unit, _normal_unit, _diffuse_tex.get(), _normal_tex.get())); addTechnique(new ArbVpTechnique(_lightnum, _diffuse_unit, _normal_unit, _diffuse_tex.get(), _normal_tex.get())); return true; } void BumpMapping::prepareGeometry(osg::Geometry* geo) { osg::ref_ptr tsg = new osgUtil::TangentSpaceGenerator; tsg->generate(geo, _normal_unit); if (!geo->getVertexAttribArray(6)) geo->setVertexAttribData(6, osg::Geometry::ArrayData(tsg->getTangentArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE)); if (!geo->getVertexAttribArray(7)) geo->setVertexAttribData(7, osg::Geometry::ArrayData(tsg->getBinormalArray(), osg::Geometry::BIND_PER_VERTEX, GL_FALSE)); if (!geo->getVertexAttribArray(15)) geo->setVertexAttribData(15, osg::Geometry::ArrayData(tsg->getNormalArray(), osg::Geometry::BIND_PER_VERTEX, GL_FALSE)); } void BumpMapping::prepareNode(osg::Node* node) { osg::ref_ptr tv = new TsgVisitor(this); node->accept(*tv.get()); } void BumpMapping::prepareChildren() { for (unsigned i=0; iaccept(tcg); // set up diffuse texture if (!_diffuse_tex.valid()) { _diffuse_tex = new osg::Texture2D; _diffuse_tex->setImage(osgDB::readImageFile("Images/whitemetal_diffuse.jpg")); _diffuse_tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR); _diffuse_tex->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); _diffuse_tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); _diffuse_tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT); _diffuse_tex->setMaxAnisotropy(8); } // set up normal map texture if (!_normal_tex.valid()) { _normal_tex = new osg::Texture2D; _normal_tex->setImage(osgDB::readImageFile("Images/whitemetal_normal.jpg")); _normal_tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR); _normal_tex->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); _normal_tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); _normal_tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT); _normal_tex->setMaxAnisotropy(8); } // generate tangent-space basis vector prepareChildren(); // recreate techniques on next step dirtyTechniques(); }