namespace osg


class SG_EXPORT AlphaFunc: public StateAttribute
Encapsulate OpenGL glAlphaFunc
class SG_EXPORT Billboard: public Geode
Billboard - a Geode which orientates its child osg::Drawable's to face the eye point.
class SG_EXPORT BoundingBox
General purpose axis-aligned bounding box class for enclosing objects/vertices.
class SG_EXPORT BoundingSphere
General purpose bounding sphere class for enclosing nodes/objects/vertices.
template<class T>inline void clampGEQUAL(T& value, const T minValue, const char* valueName)
if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class T>inline void clampLEQUAL(T& value, const T maxValue, const char* valueName)
if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class T>inline void clampBetweenRange(T& value, const T minValue, const T maxValue, const char* valueName)
if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
template<class A, class T>inline void clampArrayElementGEQUAL(A& value, const unsigned int i, const T minValue, const char* valueName)
if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArrayElementLEQUAL(A& value, const unsigned int i, const T maxValue, const char* valueName)
if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArrayElementBetweenRange(A& value, const unsigned int i, const T minValue, const T maxValue, const char* valueName)
if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
template<class A, class T>inline void clampArrayElementsGEQUAL(A& value, const unsigned int first, const unsigned int last, const T minValue, const char* valueName)
if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArrayElementsLEQUAL(A& value, const unsigned int first, const unsigned int last, const T maxValue, const char* valueName)
if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArrayElementsBetweenRange(A& value, const unsigned int first, const unsigned int last, const T minValue, const T maxValue, const char* valueName)
if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
template<class A, class T>inline void clampArray3GEQUAL(A& value, const T minValue, const char* valueName)
if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArray3LEQUAL(A& value, const T maxValue, const char* valueName)
if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArray3BetweenRange(A& value, const T minValue, const T maxValue, const char* valueName)
if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
template<class A, class T>inline void clampArray4GEQUAL(A& value, const T minValue, const char* valueName)
if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArray4LEQUAL(A& value, const unsigned int first, const unsigned int last, const T maxValue, const char* valueName)
if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped
template<class A, class T>inline void clampArray4BetweenRange(A& value, const T minValue, const T maxValue, const char* valueName)
if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.
class SG_EXPORT Camera: public osg::Referenced
Camera class for encapsulating the view position and orientation and projection (lens) used.
class SG_EXPORT ClippingVolume
A ClippingVolume class for representing convex clipping volumes made up
class SG_EXPORT ClipPlane: public StateAttribute
ClipPlane state class which encapsulates OpenGL glClipPlane() functionality
class SG_EXPORT ColorMask: public StateAttribute
Encapsulate OpenGL glColorMaskFunc/Op/Mask functions
class SG_EXPORT ColorMatrix: public StateAttribute
Texture Matrix state class for encapsulating OpenGL texture matrix functionality
class SG_EXPORT CullFace: public StateAttribute
Class to globally enable/disable OpenGL's polygon culling mode=
class SG_EXPORT Depth: public StateAttribute
Encapsulate OpenGL glDepthFunc/Mask/Range functions
class SG_EXPORT DisplaySettings: public osg::Referenced
DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing
[more]#define USE_SEPERATE_COMPILE_AND_EXECUTE
class SG_EXPORT Drawable: public Object
Pure virtual base class for drawable Geometry.
class SG_EXPORT EarthSky: public Group
EarthSky is a Group node which controls the clearing of the color and depth buffers at the start of each frame.
class SG_EXPORT Fog: public StateAttribute
Fog - encapsulates OpenGL fog state.
class SG_EXPORT FrameStamp: public Referenced
Class which encapsulates the frame number, reference time and calander time of specific frame, used to synchonize operations on the scene graph and other machines when using a graphics cluster.
class SG_EXPORT FrontFace: public StateAttribute
Class to specifies the orientation of front-facing polygons
class SG_EXPORT Geode: public Node
Leaf Node for grouping Drawables
class SG_EXPORT GeoSet: public Drawable
Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.
template<class T> void for_each_triangle(GeoSet& gset, T& op)
Template function for iterating through a GeoSet operating on triangles with templated functor.
SG_EXPORT extern const bool isGLExtensionSupported(const char* extension)
return true if OpenGL "extension" is supported.
SG_EXPORT extern void* getGLExtensionFuncPtr(const char* funcName)
return the address of the specified OpenGL function.
class SG_EXPORT Group: public Node
General group node which maintains a list of children.
class SG_EXPORT Image: public Object
Image class for encapsulating the storage texture image data
SG_EXPORT extern Geode* createGeodeForImage(Image* image)
Convenience function to be used by images loaders to generate a valid geode to return for readNode().
SG_EXPORT extern Geode* createGeodeForImage(Image* image, const float s, const float t)
Convenience function to be used by images loaders to generate a valid geode to return for readNode().
class SG_EXPORT Impostor: public LOD
Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching.
class SG_EXPORT ImpostorSprite: public Drawable
An ImposterSprite is a textured quad which is rendered in place a 3D geometry.
class SG_EXPORT ImpostorSpriteManager: public Referenced
Helper class for managing the reuse of ImpostorSprite resources
class SG_EXPORT Light: public StateAttribute
Light state class which encapsulates OpenGL glLight() functionality
class SG_EXPORT LightSource: public Node
Leaf Node for defining a light in the scene
class SG_EXPORT LineSegment: public Referenced
LineSegment class for representing a line segment
class SG_EXPORT LineWidth: public StateAttribute
LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels
class SG_EXPORT LOD: public Group
LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.
class SG_EXPORT Material: public StateAttribute
Material - encapsulates OpenGL glMaterial state
[more]inline double inDegrees(double angle)
[more]inline double inRadians(double angle)
[more]inline double DegreesToRadians(double angle)
[more]inline double RadiansToDegrees(double angle)
[more]inline bool isNaN(float v)
[more]inline bool isNaN(double v)
[more]inline bool isInfinite(float v)
[more]inline bool isInfinite(double v)
class SG_EXPORT Matrix: public Object
[more]inline Vec3 operator* (const Vec3& v, const Matrix& m )
[more]inline Vec4 operator* (const Vec4& v, const Matrix& m )
[more]inline std::ostream& operator<< (std::ostream& os, const Matrix& m )
class SG_EXPORT MemoryAdapter: public Referenced
Class for adapting the memory management of external data.
template<class T> class mem_ptr
Smart pointer for handling memory pointers via associated memory adapter
#define META_Node(name)
META_Node macro define the standard clone, isSameKindAs, className and accept methods.
class SG_EXPORT Node: public Object
Base class for all internal nodes in the scene graph.
class SG_EXPORT NodeCallback: public Referenced
class SG_EXPORT NodeVisitor: public Referenced
Visitor for type safe operations on osg::Node's.
struct NodeAcceptOp
Convenience functor for assisting visiting of arrays of osg::Node's
enum NotifySeverity
Range of notify levels from DEBUG_FP through to FATAL, ALWAYS is reserved for forcing the absorption of all messages.
SG_EXPORT extern NotifySeverity g_NotifyLevel
global notify level.
SG_EXPORT extern std::ofstream* g_NotifyNulStream
global notify nul stream.
SG_EXPORT extern bool g_NotifyInit
global notify nul stream.
SG_EXPORT extern void setNotifyLevel(NotifySeverity severity)
set the notify level, overriding the default or value set by the environmental variable OSGNOTIFYLEVEL
SG_EXPORT extern NotifySeverity getNotifyLevel()
get the notify level.
SG_EXPORT extern bool initNotifyLevel()
initialize notify level.
inline std::ostream& notify(const NotifySeverity severity)
notify messaging function for providing fatal through to verbose debugging messages.
[more]inline std::ostream& notify(void)
#define META_Object(name)
META_Object macro define the standard clone, isSameKindAs and className methods.
class SG_EXPORT Object: public Referenced
Base class/standard interface for objects which require IO support, cloning and reference counting.
class SG_EXPORT Plane
A plane class.
[more]inline std::ostream& operator << (std::ostream& output, const Plane& pl)
class SG_EXPORT Point: public StateAttribute
Point - encapsulates the OpenGL point smoothing and size state
class SG_EXPORT PolygonMode: public StateAttribute
Class to for setting OpenGL's polygon culling mode
class SG_EXPORT PolygonOffset: public StateAttribute
PolygonOffset - encapsulates the OpenGL glPolygonOffset state
class SG_EXPORT Quat
A quaternion class.
[more]inline std::ostream& operator << (std::ostream& output, const Quat& vec)
class SG_EXPORT Referenced
Base class from providing referencing counted objects
template<class T> class ref_ptr
Smart pointer for handling referenced counted objects
#define OSG_GL_DEBUG(message)
macro for use with osg::StateAttrbiute::apply methods for detected and reporting OpenGL error messages
class SG_EXPORT State: public Referenced
State class for managing a state stack.
#define META_StateAttribute(name,type)
META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods.
#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute)
COMPARE_StateAttribute_Types macro is a helper for implementing the StatateAtribute::compare() method
#define COMPARE_StateAttribute_Parameter(parameter)
COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare() method.
class SG_EXPORT StateAttribute: public Object
Base class for state attribuets
class SG_EXPORT StateSet: public Object
Encapsulates OpenGL state modes and attributes.
class SG_EXPORT Statistics: public osg::Object
Statistics base class.
class SG_EXPORT Stencil: public StateAttribute
Encapsulate OpenGL glStencilFunc/Op/Mask functions
class SG_EXPORT Switch: public Group
Switch is a Group node which allows switching between children.
class SG_EXPORT TexEnv: public StateAttribute
TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state
class SG_EXPORT TexGen: public StateAttribute
TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state
class SG_EXPORT TexMat: public StateAttribute
Texture Matrix state class for encapsulating OpenGL texture matrix functionality
class SG_EXPORT Texture: public StateAttribute
Texture state class which encapsulates OpenGl texture functionality
class SG_EXPORT Timer
A high resolution, low latency time stamper
class SG_EXPORT Transform: public Group
Transform - is group which all children are transformed by the the Transform's osg::Matrix.
class SG_EXPORT Transparency: public StateAttribute
Transparency - encapsulates the OpenGL blend/transparency state
class Vec2
General purpose float pair, uses include representation of texture coordinates.
class Vec3
General purpose float triple for use as vertices, vectors and normals.
[more]inline std::ostream& operator << (std::ostream& output, const Vec3& vec)
class Vec4
General purpose float quad, uses include representation of colour coordinates.
class SG_EXPORT Viewport: public StateAttribute
Encapsulte OpenGL glViewport


Documentation

o#define USE_SEPERATE_COMPILE_AND_EXECUTE

oinline double inDegrees(double angle)

oinline double inRadians(double angle)

oinline double DegreesToRadians(double angle)

oinline double RadiansToDegrees(double angle)

oinline bool isNaN(float v)

oinline bool isNaN(double v)

oinline bool isInfinite(float v)

oinline bool isInfinite(double v)

oinline Vec3 operator* (const Vec3& v, const Matrix& m )

oinline Vec4 operator* (const Vec4& v, const Matrix& m )

oinline std::ostream& operator<< (std::ostream& os, const Matrix& m )

oinline std::ostream& notify(void)

oinline std::ostream& operator << (std::ostream& output, const Plane& pl)

oinline std::ostream& operator << (std::ostream& output, const Quat& vec)

oinline std::ostream& operator << (std::ostream& output, const Vec3& vec)

Alphabetic index HTML hierarchy of classes or Java



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