Point - encapsulates the OpenGL point smoothing and size state
Inheritance:
Public Methods
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Point()
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META_StateAttribute(Point, POINT)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
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void setSize(const float size)
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inline const float getSize() const
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void setFadeThresholdSize(const float fadeThresholdSize)
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inline const float getFadeThresholdSize() const
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void setDistanceAttenuation(const Vec3& distanceAttenuation)
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inline const Vec3& getDistanceAttenuation() const
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virtual void apply(State& state) const
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static void init_GL_EXT()
Protected Fields
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float _size
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float _fadeThresholdSize
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Vec3 _distanceAttenuation
Protected Methods
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virtual ~Point()
Public Methods
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Point - encapsulates the OpenGL point smoothing and size state
- Point()
- META_StateAttribute(Point, POINT)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
- void setSize(const float size)
- inline const float getSize() const
- void setFadeThresholdSize(const float fadeThresholdSize)
- inline const float getFadeThresholdSize() const
- void setDistanceAttenuation(const Vec3& distanceAttenuation)
- inline const Vec3& getDistanceAttenuation() const
- virtual void apply(State& state) const
- static void init_GL_EXT()
- virtual ~Point()
- float _size
- float _fadeThresholdSize
- Vec3 _distanceAttenuation
- This class has no child classes.
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