class SG_EXPORT osg::Transform

Transform - is group which all children are transformed by the the Transform's osg::Matrix.

Inheritance:


Public Methods

[more] Transform()
[more] Transform(const Matrix& matix)
[more]virtual Object* clone() const
[more]virtual bool isSameKindAs(const Object* obj) const
[more]virtual const char* className() const
[more]virtual void accept(NodeVisitor& nv)
[more]void setMatrix(const Matrix& mat )
[more]inline Matrix& getMatrix()
[more]inline const Matrix& getMatrix() const
[more]void preMult( const Matrix& mat )
[more]void preScale( const float sx, const float sy, const float sz )
[more]void preTranslate( const float tx, const float ty, const float tz )
[more]void preRotate( const float deg, const float x, const float y, const float z )

Protected Fields

[more]ref_ptr<Matrix> _matrix

Protected Methods

[more]virtual ~Transform()
[more]virtual const bool computeBound() const


Inherited from Group:

Public Methods

ovirtual void traverse(NodeVisitor& nv)
ovirtual bool addChild( Node* child )
ovirtual bool removeChild( Node* child )
ovirtual bool replaceChild( Node* origChild, Node* newChild )
oinline const int getNumChildren() const
oinline Node* getChild( const int i )
oinline const Node* getChild( const int i ) const
oinline bool containsNode( const Node* node ) const
oinline ChildList::iterator findNode( const Node* node )
oinline ChildList::const_iterator findNode( const Node* node ) const

Protected Fields

oChildList _children


Inherited from Node:

Public Methods

ovirtual void ascend(NodeVisitor& nv)
oinline void setName( const std::string& name )
oinline void setName( const char* name )
oinline const std::string& getName() const
oinline const ParentList& getParents() const
oinline Group* getParent(const int i)
oinline const Group* getParent(const int i) const
oinline const int getNumParents() const
oinline void setUserData(void* data, MemoryAdapter* ma=0L)
oinline void* getUserData()
oinline const void* getUserData() const
oinline MemoryAdapter* getMemoryAdapter()
oinline const MemoryAdapter* getMemoryAdapter() const
oinline void setNodeMask(const NodeMask nm)
oinline const NodeMask getNodeMask() const
oinline const DescriptionList& getDescriptions() const
oinline DescriptionList& getDescriptions()
oinline const std::string& getDescription(const int i) const
oinline std::string& getDescription(const int i)
oinline const int getNumDescriptions() const
ovoid addDescription(const std::string& desc)
oinline void setStateSet(osg::StateSet* dstate)
oinline osg::StateSet* getStateSet()
oinline const osg::StateSet* getStateSet() const
oinline const BoundingSphere& getBound() const
ovoid dirtyBound()

Public Members

otypedef std::vector<Group*> ParentList
otypedef std::vector<std::string> DescriptionList

Protected Fields

omutable BoundingSphere _bsphere
omutable bool _bsphere_computed
ostd::string _name
oParentList _parents
ovoid* _userData
oref_ptr<MemoryAdapter> _memoryAdapter
oNodeMask _nodeMask
oDescriptionList _descriptions
oref_ptr<StateSet> _dstate


Inherited from Object:


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
oinline void ref() const
oinline void unref() const
oinline const int referenceCount() const

Protected Fields

omutable int _refCount


Documentation

Transform - is group which all children are transformed by the the Transform's osg::Matrix. Typical uses of the Transform is for positioning objects within a scene or producing trakerball functionality or for animatiion.
o Transform()

o Transform(const Matrix& matix)

ovirtual Object* clone() const

ovirtual bool isSameKindAs(const Object* obj) const

ovirtual const char* className() const

ovirtual void accept(NodeVisitor& nv)

ovoid setMatrix(const Matrix& mat )

oinline Matrix& getMatrix()

oinline const Matrix& getMatrix() const

ovoid preMult( const Matrix& mat )

ovoid preScale( const float sx, const float sy, const float sz )

ovoid preTranslate( const float tx, const float ty, const float tz )

ovoid preRotate( const float deg, const float x, const float y, const float z )

ovirtual ~Transform()

ovirtual const bool computeBound() const

oref_ptr<Matrix> _matrix


This class has no child classes.

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