Leaf Node for defining a light in the scene
Inheritance:
Public Methods
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LightSource()
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual void accept(NodeVisitor& nv)
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inline void setLight(Light* light)
- Set the attached light
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inline Light* getLight()
- Get the attached light
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inline const Light* getLight() const
- Get the const attached light
Protected Fields
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ref_ptr<Light> _light
Protected Methods
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virtual ~LightSource()
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virtual const bool computeBound() const
Inherited from Node:
Public Methods
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virtual void ascend(NodeVisitor& nv)
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virtual void traverse(NodeVisitor& )
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline Group* getParent(const int i)
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inline const Group* getParent(const int i) const
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inline const int getNumParents() const
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inline void setUserData(void* data, MemoryAdapter* ma=0L)
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inline void* getUserData()
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inline const void* getUserData() const
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inline MemoryAdapter* getMemoryAdapter()
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inline const MemoryAdapter* getMemoryAdapter() const
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inline void setNodeMask(const NodeMask nm)
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inline const NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(const int i) const
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inline std::string& getDescription(const int i)
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inline const int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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void* _userData
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ref_ptr<MemoryAdapter> _memoryAdapter
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _dstate
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Leaf Node for defining a light in the scene
- LightSource()
- virtual Object* clone() const
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* className() const
- virtual void accept(NodeVisitor& nv)
- inline void setLight(Light* light)
- Set the attached light
- inline Light* getLight()
- Get the attached light
- inline const Light* getLight() const
- Get the const attached light
- virtual ~LightSource()
- virtual const bool computeBound() const
- ref_ptr<Light> _light
- This class has no child classes.
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