/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_RENDERTOTEXTURESTAGE #define OSGUTIL_RENDERTOTEXTURESTAGE 1 #include #include #include #include namespace osgUtil { /** * RenderStage which copies the final image to an attached texture or image. * Generally used as a pre-rendering stage. */ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage { public: RenderToTextureStage(); virtual osg::Object* cloneType() const { return new RenderToTextureStage(); } virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderToTextureStage(); } // note only implements a clone of type. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* libraryName() const { return "osgUtil"; } virtual const char* className() const { return "RenderToTextureStage"; } virtual void reset(); void setCameraNode(const osg::CameraNode* camera) { _camera = camera; } const osg::CameraNode* getCameraNode() const { return _camera; } void setTexture(osg::Texture* texture, unsigned int level = 0, unsigned int face=0) { _texture = texture; _level = level; _face = face; } osg::Texture* getTexture() { return _texture.get(); } void setImage(osg::Image* image) { _image = image; } osg::Image* getImage() { return _image.get(); } void setImageReadPixelFormat(GLenum format) { _imageReadPixelFormat = format; } GLenum getImageReadPixelFormat() const { return _imageReadPixelFormat; } void setImageReadPixelDataType(GLenum type) { _imageReadPixelDataType = type; } GLenum getImageReadPixelDataType() const { return _imageReadPixelDataType; } void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo = fbo; } osg::FrameBufferObject* getFrameBufferObject() { return _fbo.get(); } const osg::FrameBufferObject* getFrameBufferObject() const { return _fbo.get(); } void setGraphicsContext(osg::GraphicsContext* context) { _graphicsContext = context; } osg::GraphicsContext* getGraphicsContext() { return _graphicsContext.get(); } const osg::GraphicsContext* getGraphicsContext() const { return _graphicsContext.get(); } virtual void draw(osg::State& state,RenderLeaf*& previous); public: protected: virtual ~RenderToTextureStage(); const osg::CameraNode* _camera; osg::ref_ptr _texture; unsigned int _level; unsigned int _face; osg::ref_ptr _image; GLenum _imageReadPixelFormat; GLenum _imageReadPixelDataType; osg::ref_ptr _fbo; osg::ref_ptr _graphicsContext; }; } #endif