/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_Scissor #define OSG_Scissor 1 #include namespace osg { /** Encapsulate OpenGL glScissor. */ class OSG_EXPORT Scissor : public StateAttribute { public : Scissor(); Scissor(int x,int y,int width,int height): _x(x), _y(y), _width(width), _height(height) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Scissor(const Scissor& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(vp,copyop), _x(vp._x), _y(vp._y), _width(vp._width), _height(vp._height) {} META_StateAttribute(osg, Scissor, SCISSOR); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Scissor,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_x) COMPARE_StateAttribute_Parameter(_y) COMPARE_StateAttribute_Parameter(_width) COMPARE_StateAttribute_Parameter(_height) return 0; // passed all the above comparison macro's, must be equal. } virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_SCISSOR_TEST); return true; } inline void setScissor(int x,int y,int width,int height) { _x = x; _y = y; _width = width; _height = height; } void getScissor(int& x,int& y,int& width,int& height) const { x = _x; y = _y; width = _width; height = _height; } inline int& x() { return _x; } inline int x() const { return _x; } inline int& y() { return _y; } inline int y() const { return _y; } inline int& width() { return _width; } inline int width() const { return _width; } inline int& height() { return _height; } inline int height() const { return _height; } virtual void apply(State& state) const; protected: virtual ~Scissor(); int _x; int _y; int _width; int _height; }; } #endif