#include "osg/Impostor" #include using namespace osg; Impostor::Impostor() { _impostorThreshold = -1.0f; } ImpostorSprite* Impostor::findBestImpostorSprite(const osg::Vec3& currLocalEyePoint) { float min_distance2 = FLT_MAX; ImpostorSprite* impostorSprite = NULL; for(ImpostorSpriteList::iterator itr=_impostorSpriteList.begin(); itr!=_impostorSpriteList.end(); ++itr) { float distance2 = (currLocalEyePoint-(*itr)->getStoredLocalEyePoint()).length2(); if (distance2get(); } } return impostorSprite; } void Impostor::addImpostorSprite(ImpostorSprite* is) { if (is && is->getParent()!=this) { // add it to my impostor list first, so it remains referenced // when its reference in the previous_owner is removed. _impostorSpriteList.push_back(is); if (is->getParent()) { Impostor* previous_owner = is->getParent(); ImpostorSpriteList& isl = previous_owner->_impostorSpriteList; // find and erase reference to is. for(ImpostorSpriteList::iterator itr=isl.begin(); itr!=isl.end(); ++itr) { if ((*itr)==is) { isl.erase(itr); break; } } } is->setParent(this); } } const bool Impostor::computeBound() const { return LOD::computeBound(); }