#!/usr/bin/perl -w use Getopt::Long qw(:config bundling); use File::Find; use File::Basename; use strict; sub usage { my $file = basename($0); "usage: $file [options] Resets the 64 bit OutputDirectory settings in the .vcproj files for OpenSceneGraph and OpenThreads to be the same as the Win32 settings. This is a workaround for Visual Studio's annoying practice of generating this setting itself when creating the 64 bit configuration, rather than reusing the Win32 setting. To run, open a shell and execute perl $file options: -h, --help print help information "; } my ($print_help); my $opt_success = GetOptions('h|help' => \$print_help); if (!$opt_success || $print_help) { print usage; exit !$print_help; } sub update_file { my ($filename) = @_; open(VCPROJ, "$filename") || die "$!"; local($/) = undef; local($_) = ; close(VCPROJ); # update the 64 bit DLL output path my ($win32_dll_outputdir) = /^\s+Name="Debug\|Win32"\s+OutputDirectory="(.+?)"/mi; s/^(\s+Name="(?:Debug|Release)?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_dll_outputdir"/mig; # update the 64 bit lib output path, if applicable my ($win32_lib_outputdir) = /^\s+Name="Debug Static\|Win32"\s+OutputDirectory="(.+?)"/mi; s/^(\s+Name="(?:Debug|Release) Static?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_lib_outputdir"/mig if $win32_lib_outputdir; print $filename, "\n"; open(VCPROJ_OUT, "> $filename") || die "$!"; print VCPROJ_OUT $_; close(VCPROJ_OUT); } sub callback { update_file($_) if /\.vcproj$/i; } # cd to the directory containing this script, so paths below work properly chdir dirname($0); my @directories = qw(../../OpenThreads/win32_src .); find(\&callback, @directories); exit;