// Ideas and code borrowed from GLUT pointburst demo // written by Mark J. Kilgard #ifdef WIN32 #include #endif #include "osg/GL" #include "osg/Point" #include "osg/ExtensionSupported" #include "osg/Input" #include "osg/Output" using namespace osg; #if defined(GL_SGIS_point_parameters) && !defined(GL_EXT_point_parameters) /* Use the EXT point parameters interface for the SGIS implementation. */ # define GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_MIN_SGIS # define GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MAX_SGIS # define GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_FADE_THRESHOLD_SIZE_SGIS # define GL_DISTANCE_ATTENUATION_EXT GL_DISTANCE_ATTENUATION_SGIS # define glPointParameterfEXT glPointParameterfSGIS # define glPointParameterfvEXT glPointParameterfvSGIS # define GL_EXT_point_parameters 1 #endif #if !defined(GL_EXT_point_parameters) # define GL_POINT_SIZE_MIN_EXT 0x8126 # define GL_POINT_SIZE_MAX_EXT 0x8127 # define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 # define GL_DISTANCE_ATTENUATION_EXT 0x8129 # ifdef _WIN32 // Curse Microsoft for the insanity of wglGetProcAddress. typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); # define GL_EXT_point_parameters 1 # endif #endif #ifdef _WIN32 PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT; PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT; #endif static int s_hasPointParameters; Point::Point( void ) { _size = 1.0f; // TODO find proper default _fadeThresholdSize = 1.0f; // TODO find proper default _distanceAttenuation = Vec3(0.0f, 1.0f/5.f, 0.0f); // TODO find proper default } Point::~Point( void ) { } Point* Point::instance() { static ref_ptr s_point(new Point); return s_point.get(); } void Point::init_GL_EXT() { s_hasPointParameters = ExtensionSupported("GL_SGIS_point_parameters") || ExtensionSupported("GL_EXT_point_parameters"); #ifdef _WIN32 if (s_hasPointParameters) { glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) wglGetProcAddress("glPointParameterfEXT"); glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) wglGetProcAddress("glPointParameterfvEXT"); } #endif } void Point::enableSmooth( void ) { glEnable( GL_POINT_SMOOTH ); } void Point::disableSmooth( void ) { glDisable( GL_POINT_SMOOTH ); } void Point::setSize( float size ) { _size = size; } void Point::setFadeThresholdSize(float fadeThresholdSize) { _fadeThresholdSize = fadeThresholdSize; } void Point::setDistanceAttenuation(const Vec3& distanceAttenuation) { _distanceAttenuation = distanceAttenuation; } void Point::apply( void ) { glPointSize(_size); #if GL_EXT_point_parameters static bool s_gl_ext_init=false; if (!s_gl_ext_init) { s_gl_ext_init = true; init_GL_EXT(); } if (s_hasPointParameters) { glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, (const GLfloat*)&_distanceAttenuation); glPointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, _fadeThresholdSize); } #endif } bool Point::readLocalData(Input& fr) { bool iteratorAdvanced = false; float data; if (fr[0].matchWord("size") && fr[1].getFloat(data)) { _size = data; fr+=2; iteratorAdvanced = true; } if (fr[0].matchWord("fade_threshold_size") && fr[1].getFloat(data)) { _fadeThresholdSize = data; fr+=2; iteratorAdvanced = true; } Vec3 distAtten; if (fr[0].matchWord("distance_attenuation") && fr[1].getFloat(distAtten[0]) && fr[2].getFloat(distAtten[1]) && fr[3].getFloat(distAtten[2])) { _distanceAttenuation = distAtten; fr+=4; iteratorAdvanced = true; } return iteratorAdvanced; } bool Point::writeLocalData(Output& fw) { fw.indent() << "size " << _size << endl; fw.indent() << "fade_threshold_size " << _fadeThresholdSize << endl; fw.indent() << "distance_attenuation " << _distanceAttenuation << endl; return true; }