Basic NodeVisitor implementation for rendering a scene.
Basic NodeVisitor implementation for rendering a scene. This visitor traverses the scene graph, collecting transparent and opaque osg::GeoSets into a depth sorted transparent bin and a state sorted opaque bin. The opaque bin is rendered first, and then the transparent bin in rendered in order from the furthest osg::GeoSet from the eye to the one nearest the eye.
active - true enables the culling type, false disables.
far_plane - reference to a variable that can store the
far plane result.
@result true, if near_plane and far_plane contain valid values,
false otherwise.
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