- Hit()
- Hit(const Hit& hit)
- ~Hit()
- Hit& operator = (const Hit& hit)
- typedef std::vector<int> VecIndexList
- bool operator < (const Hit& hit) const
- float _ratio
- osg::Seg* _originalSeg
- osg::Seg* _localSeg
- osg::NodePath _nodePath
- osg::Geode* _geode
- osg::GeoSet* _geoset
- osg::Matrix* _matrix
- VecIndexList _vecIndexList
- int _primitiveIndex
- osg::Vec3 _intersectPoint
- osg::Vec3 _intersectNormal