virtual ~CameraManipulator() virtual void setCamera(osg::Camera*) attach a camera to the manipulator to be used for specifying view virtual osg::Camera* getCamera() const get the attached a camera virtual void setNode(osg::Node*) Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. virtual osg::Node* getNode() const Return node if attached virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual void setCamera(osg::Camera*) attach a camera to the manipulator to be used for specifying view virtual osg::Camera* getCamera() const get the attached a camera virtual void setNode(osg::Node*) Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. virtual osg::Node* getNode() const Return node if attached virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual osg::Camera* getCamera() const get the attached a camera virtual void setNode(osg::Node*) Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. virtual osg::Node* getNode() const Return node if attached virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual void setNode(osg::Node*) Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. virtual osg::Node* getNode() const Return node if attached virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual osg::Node* getNode() const Return node if attached virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual void home(GUIEventAdapter&, GUIActionAdapter&) Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual void init(GUIEventAdapter&, GUIActionAdapter&) Start/restart the manipulator virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
virtual bool update(GUIEventAdapter& ea, GUIActionAdapter& us) Handle events, return true if handled, false otherwise osg::ref_ptr<osg::Camera> _camera
osg::ref_ptr<osg::Camera> _camera
Alphabetic index HTML hierarchy of classes or Java