// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL. // (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL. // Simple example using GLUT to create an OpenGL window and OSG for rendering. // Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp #include #include #include #include "SDL.h" #include bool convertEvent(SDL_Event& event, osgGA::EventQueue& eventQueue) { switch (event.type) { case SDL_MOUSEMOTION: eventQueue.mouseMotion(event.motion.x, event.motion.y); return true; case SDL_MOUSEBUTTONDOWN: eventQueue.mouseButtonPress(event.button.x, event.button.y, event.button.button); return true; case SDL_MOUSEBUTTONUP: eventQueue.mouseButtonRelease(event.button.x, event.button.y, event.button.button); return true; case SDL_KEYUP: eventQueue.keyRelease( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode); return true; case SDL_KEYDOWN: eventQueue.keyPress( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode); return true; case SDL_VIDEORESIZE: eventQueue.windowResize(0, 0, event.resize.w, event.resize.h ); return true; default: break; } return false; } int main( int argc, char **argv ) { if (argc<2) { std::cout << argv[0] <<": requires filename argument." << std::endl; return 1; } // init SDL if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); // load the scene. osg::ref_ptr loadedModel = osgDB::readNodeFile(argv[1]); if (!loadedModel) { std::cout << argv[0] <<": No data loaded." << std::endl; return 1; } // Starting with SDL 1.2.10, passing in 0 will use the system's current resolution. unsigned int windowWidth = 0; unsigned int windowHeight = 0; // Passing in 0 for bitdepth also uses the system's current bitdepth. This works before 1.2.10 too. unsigned int bitDepth = 0; // If not linked to SDL 1.2.10+, then we must use hardcoded values const SDL_version* linked_version = SDL_Linked_Version(); if(linked_version->major == 1 && linked_version->minor == 2) { if(linked_version->patch < 10) { windowWidth = 1280; windowHeight = 1024; } } SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // set up the surface to render to SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, bitDepth, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE); if ( screen == NULL ) { std::cerr<<"Unable to set "<w; windowHeight = screen->h; viewer.getEventQueue()->windowResize(0, 0, windowWidth, windowHeight ); bool done = false; while( !done ) { SDL_Event event; while ( SDL_PollEvent(&event) ) { // pass the SDL event into the viewers event queue convertEvent(event, *viewer.getEventQueue()); switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym==SDLK_ESCAPE) done = true; if (event.key.keysym.sym=='f') SDL_WM_ToggleFullScreen(screen); break; case SDL_QUIT: done = true; } } if (done) continue; // draw the new frame viewer.frame(); // Swap Buffers SDL_GL_SwapBuffers(); } return 0; } /*EOF*/