#include #include #include #include #include #include using namespace osg; Texture3D::Texture3D(): _textureWidth(0), _textureHeight(0), _textureDepth(0), _numMimpmapLevels(0) { } Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop): Texture(text,copyop), _image(copyop(text._image.get())), _textureWidth(text._textureWidth), _textureHeight(text._textureHeight), _textureDepth(text._textureDepth), _numMimpmapLevels(text._numMimpmapLevels), _subloadCallback(text._subloadCallback) { } Texture3D::~Texture3D() { } int Texture3D::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Texture3D,sa) if (_image!=rhs._image) // smart pointer comparison. { if (_image.valid()) { if (rhs._image.valid()) { if (_image->getFileName()getFileName()) return -1; else if (_image->getFileName()>rhs._image->getFileName()) return 1;; } else { return 1; // valid lhs._image is greater than null. } } else if (rhs._image.valid()) { return -1; // valid rhs._image is greater than null. } } int result = compareTexture(rhs); if (result!=0) return result; // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_textureWidth) COMPARE_StateAttribute_Parameter(_textureHeight) COMPARE_StateAttribute_Parameter(_textureDepth) COMPARE_StateAttribute_Parameter(_subloadCallback) return 0; // passed all the above comparison macro's, must be equal. } void Texture3D::setImage(Image* image) { // delete old texture objects. dirtyTextureObject(); _image = image; } void Texture3D::apply(State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const uint contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); if (!extensions->isTexture3DSupported()) { notify(WARN)<<"Warning: Texture3D::apply(..) failed, 3D texturing is not support by OpenGL driver."<subload(*this,state); } } else if (_subloadCallback.valid()) { glGenTextures( 1L, (GLuint *)&handle ); glBindTexture( GL_TEXTURE_3D, handle ); applyTexParameters(GL_TEXTURE_3D,state); _subloadCallback->load(*this,state); // in theory the following line is redundent, but in practice // have found that the first frame drawn doesn't apply the textures // unless a second bind is called?!! // perhaps it is the first glBind which is not required... glBindTexture( GL_TEXTURE_3D, handle ); } else if (_image.valid() && _image->data()) { glGenTextures( 1L, (GLuint *)&handle ); glBindTexture( GL_TEXTURE_3D, handle ); applyTexParameters(GL_TEXTURE_3D,state); applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMimpmapLevels); // in theory the following line is redundent, but in practice // have found that the first frame drawn doesn't apply the textures // unless a second bind is called?!! // perhaps it is the first glBind which is not required... glBindTexture( GL_TEXTURE_3D, handle ); } else { glBindTexture( GL_TEXTURE_3D, 0 ); } } void Texture3D::computeInternalFormat() const { if (_image.valid()) computeInternalFormatWithImage(*_image); } void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const { // if we don't have a valid image we can't create a texture! if (!image || !image->data()) return; // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const uint contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); // update the modified tag to show that it is upto date. getModifiedTag(contextID) = image->getModifiedTag(); // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); // select the internalFormat required for the texture. bool compressed = isCompressedInternalFormat(_internalFormat); if (compressed) { notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<ensureValidSizeForTexturing(); glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking()); if( _min_filter == LINEAR || _min_filter == NEAREST ) { numMimpmapLevels = 1; extensions->glTexImage3D( target, 0, _internalFormat, image->s(), image->t(), image->r(), 0, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else { if(!image->isMipmap()) { numMimpmapLevels = 1; extensions->gluBuild3DMipmaps( target, _internalFormat, image->s(),image->t(),image->r(), (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() ); } else { numMimpmapLevels = image->getNumMipmapLevels(); int width = image->s(); int height = image->t(); int depth = image->r(); for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height || depth) ;k++) { if (width == 0) width = 1; if (height == 0) height = 1; if (depth == 0) depth = 1; extensions->glTexImage3D( target, k, _internalFormat, width, height, depth, 0, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->getMipmapData(k)); width >>= 1; height >>= 1; depth >>= 1; } } } inwidth = image->s(); inheight = image->t(); indepth = image->r(); } void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height ) { const uint contextID = state.getContextID(); // get the globj for the current contextID. GLuint& handle = getTextureObject(contextID); const Extensions* extensions = getExtensions(contextID,true); if (handle) { // we have a valid image glBindTexture( GL_TEXTURE_3D, handle ); applyTexParameters(GL_TEXTURE_3D,state); extensions->glCopyTexSubImage3D( GL_TEXTURE_3D, 0, xoffset,yoffset,zoffset, x, y, width, height); /* Redundant, delete later */ glBindTexture( GL_TEXTURE_3D, handle ); // inform state that this texture is the current one bound. state.haveAppliedAttribute(this); } else { notify(WARN)<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."< > BufferedExtensions; static BufferedExtensions s_extensions; if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions; return s_extensions[contextID].get(); } #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif Texture3D::Extensions::Extensions() { _isTexture3DFast = isGLExtensionSupported("GL_EXT_texture3D"); if (_isTexture3DFast) _isTexture3DSupported = true; else _isTexture3DSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0; glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &_maxTexture3DSize); _glTexImage3D = getGLExtensionFuncPtr("glTexImage3D","glTexImage3DEXT");; _glTexSubImage3D = getGLExtensionFuncPtr("glTexSubImage3D","glTexSubImage3DEXT"); _glCopyTexSubImage3D = getGLExtensionFuncPtr("glCopyTexSubImage3D","glCopyTexSubImage3DEXT"); _gluBuild3DMipmaps = getGLUExtensionFuncPtr("gluBuild3DMipmaps"); } void Texture3D::Extensions::glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const { if (_glTexImage3D) { typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); (*((GLTexImage3DProc)_glTexImage3D))( target, level, internalFormat, width, height, depth, border, format, type, pixels); } else { notify(WARN)<<"Error: glTexImage3D not supported by OpenGL driver"<