//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_BILLBOARD #define OSG_BILLBOARD 1 #include #include namespace osg { /** Billboard - a Geode which orientates its child osg::Drawable's to face the eye point. Typical uses are for trees, or particle explosions. */ class SG_EXPORT Billboard : public Geode { public: enum Mode { POINT_ROT_EYE, POINT_ROT_WORLD, AXIAL_ROT }; Billboard(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Billboard); /** Set the billboard rotation mode. */ void setMode(Mode mode); /** Get the billboard rotation mode. */ inline Mode getMode() const { return _mode; } /** Set the axis about which all the billboard's drawable rotate. Only utlized when mode==AXIAL_ROT*/ void setAxis(const Vec3& axis); /** Get the axis about which all the billboard's drawable rotate. */ inline const Vec3& getAxis() const { return _axis; } /** Set the normal which defines the billboard's drawable front face, when unrotated. */ void setNormal(const Vec3& normal); /** Get the normal of billboard's drawable front face. */ inline const Vec3& getNormal() const { return _normal; } /** Set the position of specified drawable. */ inline void setPos(unsigned int i,const Vec3& pos) { _positionList[i] = pos; } /** Get the position of specified drawable. */ inline const Vec3& getPos(unsigned int i) const { return _positionList[i]; } /** PositionList represents a list of pivot points for each drawable.*/ typedef std::vector PositionList; /** Get the PositionList from the billboard.*/ inline PositionList& getPositionList() { return _positionList; } /** Get a const PositionList from the billboard.*/ inline const PositionList& getPositionList() const { return _positionList; } /** Add Drawable to Billboard with default position(0,0,0); * If gset not NULL and is not contained in Billboard then increment its * reference count, and dirty the bounding box to cause it to recompute on * next getBound() and return true for success. Otherwise return false. */ virtual bool addDrawable( Drawable *gset ); /** Add Drawable to Geode at position pos. * If gset not NULL and is not contained in Billboard then increment its * reference count, and dirty the bounding box to cause it to recompute on * next getBound() and return true for success. Otherwise return false. */ virtual bool addDrawable(Drawable *gset,const Vec3& pos); /** Remove Drawable and associated position from Billboard. * If gset is contained in Billboard then remove it from the geoset * list and decrement its reference count, and dirty the * bounding box to cause it to recompute on next getBound() and * return true for success. If gset is not found then return false * and do not the reference count of gset is left unchanged. */ virtual bool removeDrawable( Drawable *gset ); inline bool getMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const { return computeMatrix(modelview,eye_local,pos_local); } virtual bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const; protected: virtual ~Billboard(); virtual bool computeBound() const; enum AxisAligned { AXIAL_ROT_X_AXIS=AXIAL_ROT+1, AXIAL_ROT_Y_AXIS, AXIAL_ROT_Z_AXIS, CACHE_DIRTY }; Mode _mode; Vec3 _axis; Vec3 _normal; PositionList _positionList; // used internally as cache of which what _axis is aligned to help // decide which method of rotation to use. int _cachedMode; Vec3 _side; void updateCache(); }; } #endif