//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TEXENV #define OSG_TEXENV 1 #include #include #include namespace osg { /** TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state.*/ class SG_EXPORT TexEnv : public StateAttribute { public : TexEnv(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(texenv,copyop), _mode(texenv._mode), _color(texenv._color) {} META_StateAttribute(osg, TexEnv, TEXENV); virtual bool isTextureAttribute() const { return true; } /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TexEnv,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) COMPARE_StateAttribute_Parameter(_color) return 0; // passed all the above comparison macro's, must be equal. } enum Mode { DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE, ADD = GL_ADD }; void setMode( const Mode mode ) { _mode = mode; } const Mode getMode() const { return _mode; } void setColor( const Vec4& color ) { _color = color; } Vec4& getColor() { return _color; } const Vec4& getColor() const { return _color; } virtual void apply(State& state) const; protected : virtual ~TexEnv( void ); Mode _mode; osg::Vec4 _color; }; } #endif