/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_CLEARNODE #define OSG_CLEARNODE 1 #include #include namespace osg { /** ClearNode is a Group node which controls the clearing of the color and depth * buffers at the start of each frame. * The earth sky by default is empty and simply holds the clear color of * the background. However, if the uses wants to add their own clearing of * the color and depth buffers then the children can be added, and the * background clear turned off. The ClearNode by default has StateSet attached * to it which sets the default ClearNode bin number to -1, so that all drawables * below it are placed in a separate bin from the rest of the scene graph, and * are rendered prior to standard opaque and transparent drawables. */ class SG_EXPORT ClearNode : public Group { public : ClearNode(); ClearNode(const ClearNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY): Group(es,copyop), _requiresClear(es._requiresClear), _clearColor(es._clearColor) {} META_Node(osg, ClearNode); /** Sets the flag which control whether a glClear is required at the beginning of each frame. */ inline void setRequiresClear(bool requiresClear) { _requiresClear = requiresClear; } /** Gets the flag which control whether a glClear is required at the beginning of each frame. */ inline bool getRequiresClear() const { return _requiresClear; } /** Sets the clear color. */ inline void setClearColor(const Vec4& color) { _clearColor = color; } /** Returns the clear color. */ inline const Vec4& getClearColor() const { return _clearColor; } protected : virtual ~ClearNode() {} bool _requiresClear; Vec4 _clearColor; }; } #endif