Experimental class, not been looked at for a while, but which will be returned to at some point :-\
Inheritance:
Public Methods
-
StateSetManipulator()
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virtual ~StateSetManipulator()
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virtual void setStateSet(osg::StateSet*)
- attach a geostate to the manipulator to be used for specifying view
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virtual osg::StateSet* getStateSet()
- get the attached a geostate
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virtual const osg::StateSet* getStateSet() const
- get the attached a geostate
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
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virtual void accept(GUIEventHandlerVisitor&)
- Handle visitations
Protected Fields
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osg::ref_ptr<osg::StateSet> _drawState
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bool _backface
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bool _lighting
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bool _texture
Public Methods
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virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
Experimental class, not been looked at for a while, but which will
be returned to at some point :-\
- StateSetManipulator()
- virtual ~StateSetManipulator()
- virtual void setStateSet(osg::StateSet*)
- attach a geostate to the manipulator to be used for specifying view
- virtual osg::StateSet* getStateSet()
- get the attached a geostate
- virtual const osg::StateSet* getStateSet() const
- get the attached a geostate
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
- virtual void accept(GUIEventHandlerVisitor&)
- Handle visitations
- osg::ref_ptr<osg::StateSet> _drawState
- bool _backface
- bool _lighting
- bool _texture
- This class has no child classes.
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