PositionAttitideTransform - is Transform the set the coordinates transform up via a Vec3 position and Quat attitude
Inheritance:
Public Methods
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PositionAttitudeTransform()
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PositionAttitudeTransform(const PositionAttitudeTransform& pat, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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META_Node(osg, PositionAttitudeTransform)
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void setPosition(const Vec3& pos)
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const Vec3& getPosition() const
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void setAttitude(const Quat& quat)
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const Quat& getAttitude() const
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void setPivotPoint(const Vec3& pivot)
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const Vec3& getPivotPoint() const
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virtual const bool computeLocalToWorldMatrix(Matrix& matrix, NodeVisitor* nv) const
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virtual const bool computeWorldToLocalMatrix(Matrix& matrix, NodeVisitor* nv) const
Public Members
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class SG_EXPORT AnimationPathCallback: public NodeCallback
- Callback which can be attached to a PositionAttitudeTransform as an app callback to allow it to follow the path defined by a AnimationPath
Protected Fields
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Vec3 _position
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Quat _attitude
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Vec3 _pivotPoint
Public Methods
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void setReferenceFrame(ReferenceFrame rf)
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const ReferenceFrame getReferenceFrame() const
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void setComputeTransformCallback(ComputeTransformCallback* ctc)
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ComputeTransformCallback* getComputeTransformCallback()
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const ComputeTransformCallback* getComputeTransformCallback() const
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inline const bool getLocalToWorldMatrix(Matrix& matrix, NodeVisitor* nv) const
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inline const bool getWorldToLocalMatrix(Matrix& matrix, NodeVisitor* nv) const
Public Members
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enum ReferenceFrame
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struct ComputeTransformCallback: public osg::Referenced
Protected Fields
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ref_ptr<ComputeTransformCallback> _computeTransformCallback
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ReferenceFrame _referenceFrame
Protected Methods
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virtual const bool computeBound() const
Inherited from Group:
Public Methods
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virtual void traverse(NodeVisitor& nv)
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virtual bool addChild( Node* child )
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virtual bool removeChild( Node* child )
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline const unsigned int getNumChildren() const
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inline Node* getChild( const unsigned int i )
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inline const Node* getChild( const unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline ChildList::iterator findNode( const Node* node )
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inline ChildList::const_iterator findNode( const Node* node ) const
Protected Fields
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ChildList _children
Documentation
PositionAttitideTransform - is Transform the set the coordinates transform
up via a Vec3 position and Quat attitude
- PositionAttitudeTransform()
- PositionAttitudeTransform(const PositionAttitudeTransform& pat, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- META_Node(osg, PositionAttitudeTransform)
- void setPosition(const Vec3& pos)
- const Vec3& getPosition() const
- void setAttitude(const Quat& quat)
- const Quat& getAttitude() const
- void setPivotPoint(const Vec3& pivot)
- const Vec3& getPivotPoint() const
- virtual const bool computeLocalToWorldMatrix(Matrix& matrix, NodeVisitor* nv) const
- virtual const bool computeWorldToLocalMatrix(Matrix& matrix, NodeVisitor* nv) const
- Vec3 _position
- Quat _attitude
- Vec3 _pivotPoint
- This class has no child classes.
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