Leaf Node for defining the position of ClipPlanes in the scene
Inheritance:
Public Methods
-
typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList ClipNode()
-
ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
-
META_Node(osg, ClipNode)
-
void createClipBox(const BoundingBox& bb, unsigned int clipPlaneNumberBase=0)
- Create a 6 clip planes to create a clip box
-
const bool addClipPlane(ClipPlane* clipplane)
- Add a ClipPlane to a ClipNode.
-
const bool removeClipPlane(ClipPlane* clipplane)
- Remove ClipPlane from a ClipNode.
-
const bool removeClipPlane(unsigned int pos)
- Remove ClipPlane, at specified index, from a ClipNode.
-
inline const unsigned int getNumClipPlanes() const
- return the number of ClipPlanes
-
inline ClipPlane* getClipPlane(unsigned int pos)
- Get ClipPlane at specificed index position
-
inline const ClipPlane* getClipPlane(unsigned int pos) const
- Get const ClipPlane at specificed index position
-
inline ClipPlaneList& getClipPlaneList()
- Get the ClipPlaneList
-
inline const ClipPlaneList& getClipPlaneList() const
- Get the const ClipPlaneList
-
void setStateSetModes(StateSet&, const StateAttribute::GLModeValue) const
- Set the GLModes on StateSet associated with the ClipPlanes
-
void setLocalStateSetModes(const StateAttribute::GLModeValue=StateAttribute::ON)
- Set up the local StateSet
Protected Fields
-
StateAttribute::GLModeValue _value
-
ClipPlaneList _planes
Protected Methods
-
virtual ~ClipNode()
-
virtual const bool computeBound() const
Inherited from Group:
Public Methods
-
virtual void traverse(NodeVisitor& nv)
-
virtual bool addChild( Node* child )
-
virtual bool removeChild( Node* child )
-
virtual bool replaceChild( Node* origChild, Node* newChild )
-
inline const unsigned int getNumChildren() const
-
inline Node* getChild( const unsigned int i )
-
inline const Node* getChild( const unsigned int i ) const
-
inline bool containsNode( const Node* node ) const
-
inline ChildList::iterator findNode( const Node* node )
-
inline ChildList::const_iterator findNode( const Node* node ) const
Protected Fields
-
ChildList _children
Documentation
Leaf Node for defining the position of ClipPlanes in the scene
- typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList ClipNode()
- ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- META_Node(osg, ClipNode)
- void createClipBox(const BoundingBox& bb, unsigned int clipPlaneNumberBase=0)
- Create a 6 clip planes to create a clip box
- const bool addClipPlane(ClipPlane* clipplane)
- Add a ClipPlane to a ClipNode. Return true if plane is added,
return false if plane already exists in ClipNode, or clipplane is false.
- const bool removeClipPlane(ClipPlane* clipplane)
- Remove ClipPlane from a ClipNode. Return true if plane is removed,
return false if plane does not exists in ClipNode.
- const bool removeClipPlane(unsigned int pos)
- Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
return false if plane does not exists in ClipNode.
- inline const unsigned int getNumClipPlanes() const
- return the number of ClipPlanes
- inline ClipPlane* getClipPlane(unsigned int pos)
- Get ClipPlane at specificed index position
- inline const ClipPlane* getClipPlane(unsigned int pos) const
- Get const ClipPlane at specificed index position
- inline ClipPlaneList& getClipPlaneList()
- Get the ClipPlaneList
- inline const ClipPlaneList& getClipPlaneList() const
- Get the const ClipPlaneList
- void setStateSetModes(StateSet&, const StateAttribute::GLModeValue) const
- Set the GLModes on StateSet associated with the ClipPlanes
- void setLocalStateSetModes(const StateAttribute::GLModeValue=StateAttribute::ON)
- Set up the local StateSet
- virtual ~ClipNode()
- virtual const bool computeBound() const
- StateAttribute::GLModeValue _value
- ClipPlaneList _planes
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.