/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_PRIMITIVERESTARTINDEX #define OSG_PRIMITIVERESTARTINDEX 1 #include namespace osg { /** * osg::PrimitiveRestartIndex does nothing if OpenGL 3.1 is not available. */ class OSG_EXPORT PrimitiveRestartIndex : public StateAttribute { public : PrimitiveRestartIndex(); PrimitiveRestartIndex(unsigned int restartIndex); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ PrimitiveRestartIndex(const PrimitiveRestartIndex& primitiveRestartIndex,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, PrimitiveRestartIndex, PRIMITIVERESTARTINDEX) /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const; inline void setRestartIndex(unsigned int restartIndex ) { _restartIndex = restartIndex; } inline unsigned int getRestartIndex() const { return _restartIndex; } virtual void apply(State& state) const; protected: virtual ~PrimitiveRestartIndex(); unsigned int _restartIndex; }; } #endif