/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; LightModel::LightModel(): StateAttribute(), _ambient(0.2f,0.2f,0.2f,1.0f), _colorControl(LightModel::SINGLE_COLOR), _localViewer(false), _twoSided(false) { } LightModel::~LightModel() { } // need to define if gl.h version < 1.2. #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_SINGLE_COLOR #define GL_SINGLE_COLOR 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #endif void LightModel::apply(State&) const { glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr()); static bool s_separateSpecularSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0; if (s_separateSpecularSupported) { if (_colorControl==SEPARATE_SPECULAR_COLOR) { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR); } else { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR); } } glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided); }