/* details about distances and rotation on http://www.solarviews.com/eng/solarsys.htm */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static osg::Vec3 defaultPos( 0.0f, 0.0f, 0.0f ); static osg::Vec3 centerScope(0.0f, 0.0f, 0.0f); /** create quad at specified position. */ osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL) { // set up the Geometry. osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* coords = new osg::Vec3Array(4); (*coords)[0] = corner; (*coords)[1] = corner+width; (*coords)[2] = corner+width+height; (*coords)[3] = corner+height; geom->setVertexArray(coords); osg::Vec3Array* norms = new osg::Vec3Array(1); (*norms)[0] = width^height; (*norms)[0].normalize(); geom->setNormalArray(norms); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); osg::Vec2Array* tcoords = new osg::Vec2Array(4); (*tcoords)[0].set(0.0f,0.0f); (*tcoords)[1].set(1.0f,0.0f); (*tcoords)[2].set(1.0f,1.0f); (*tcoords)[3].set(0.0f,1.0f); geom->setTexCoordArray(0,tcoords); osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0f,1.0f); geom->setColorArray(colours); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)); if (image) { osg::StateSet* stateset = new osg::StateSet; osg::Texture2D* texture = new osg::Texture2D; texture->setImage(image); stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); stateset->setMode(GL_BLEND, osg::StateAttribute::ON); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); geom->setStateSet(stateset); } return geom; } osg::Image* createBillboardImage(const osg::Vec4& centerColour, unsigned int size, float power) { osg::Vec4 backgroundColour = centerColour; backgroundColour[3] = 0.0f; osg::Image* image = new osg::Image; image->allocateImage(size,size,1, GL_RGBA,GL_UNSIGNED_BYTE); float mid = (float(size)-1)*0.5f; float div = 2.0f/float(size); for(unsigned int r=0;rdata(0,r,0); for(unsigned int c=0;csetLoopMode(osg::AnimationPath::LOOP); int numSamples = 1000; float yaw = 0.0f; float yaw_delta = -2.0f*osg::PI/((float)numSamples-1.0f); float roll = osg::inDegrees(30.0f); double time=0.0f; double time_delta = looptime/(double)numSamples; for(int i=0;iinsert(time,osg::AnimationPath::ControlPoint(position,rotation)); yaw += yaw_delta; time += time_delta; } return animationPath; }// end createAnimationPath class SolarSystem { public: double _radiusSpace; double _radiusSun; double _radiusMercury; double _radiusVenus; double _radiusEarth; double _radiusMoon; double _radiusMars; double _radiusJupiter; double _RorbitMercury; double _RorbitVenus; double _RorbitEarth; double _RorbitMoon; double _RorbitMars; double _RorbitJupiter; double _rotateSpeedSun; double _rotateSpeedMercury; double _rotateSpeedVenus; double _rotateSpeedEarthAndMoon; double _rotateSpeedEarth; double _rotateSpeedMoon; double _rotateSpeedMars; double _rotateSpeedJupiter; double _tiltEarth; std::string _mapSpace; std::string _mapSun; std::string _mapVenus; std::string _mapMercury; std::string _mapEarth; std::string _mapEarthNight; std::string _mapMoon; std::string _mapMars; std::string _mapJupiter; double _rotateSpeedFactor; double _RorbitFactor; double _radiusFactor; SolarSystem() { _radiusSpace = 500.0; _radiusSun = 109.0; _radiusMercury = 0.38; _radiusVenus = 0.95; _radiusEarth = 1.0; _radiusMoon = 0.1; _radiusMars = 0.53; _radiusJupiter = 5.0; _RorbitMercury = 11.7; _RorbitVenus = 21.6; _RorbitEarth = 30.0; _RorbitMoon = 1.0; _RorbitMars = 45.0; _RorbitJupiter = 156.0; // orbital period in days _rotateSpeedSun = 0.0; // should be 11.97; // 30.5 average _rotateSpeedMercury = 4.15; // 87.96 _rotateSpeedVenus = 1.62; // 224.70 _rotateSpeedEarthAndMoon = 1.0; // 365.25 _rotateSpeedEarth = 1.0; // _rotateSpeedMoon = 0.95; // _rotateSpeedMars = 0.53; // 686.98 _rotateSpeedJupiter = 0.08; // 4332.71 _tiltEarth = 23.45; // degrees _mapSpace = "Images/spacemap2.jpg"; _mapSun = "SolarSystem/sun256128.jpg"; _mapMercury = "SolarSystem/mercury256128.jpg"; _mapVenus = "SolarSystem/venus256128.jpg"; _mapEarth = "Images/land_shallow_topo_2048.jpg"; _mapEarthNight = "Images/land_ocean_ice_lights_2048.jpg"; _mapMoon = "SolarSystem/moon256128.jpg"; _mapMars = "SolarSystem/mars256128.jpg"; _mapJupiter = "SolarSystem/jupiter256128.jpg"; _rotateSpeedFactor = 0.5; _RorbitFactor = 15.0; _radiusFactor = 10.0; } osg::MatrixTransform* createTranslationAndTilt( double translation, double tilt ); osg::MatrixTransform* createRotation( double orbit, double speed ); osg::Geode* createSpace( const std::string& name, const std::string& textureName ); osg::Geode* createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName ); osg::Geode* createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName1, const std::string& textureName2); osg::Group* createSunLight(); void rotateSpeedCorrection() { _rotateSpeedSun *= _rotateSpeedFactor; _rotateSpeedMercury *= _rotateSpeedFactor; _rotateSpeedVenus *= _rotateSpeedFactor; _rotateSpeedEarthAndMoon *= _rotateSpeedFactor; _rotateSpeedEarth *= _rotateSpeedFactor; _rotateSpeedMoon *= _rotateSpeedFactor; _rotateSpeedMars *= _rotateSpeedFactor; _rotateSpeedJupiter *= _rotateSpeedFactor; std::cout << "rotateSpeed corrected by factor " << _rotateSpeedFactor << std::endl; } void RorbitCorrection() { _RorbitMercury *= _RorbitFactor; _RorbitVenus *= _RorbitFactor; _RorbitEarth *= _RorbitFactor; _RorbitMoon *= _RorbitFactor; _RorbitMars *= _RorbitFactor; _RorbitJupiter *= _RorbitFactor; std::cout << "Rorbits corrected by factor " << _RorbitFactor << std::endl; } void radiusCorrection() { _radiusSpace *= _radiusFactor; //_radiusSun *= _radiusFactor; _radiusMercury *= _radiusFactor; _radiusVenus *= _radiusFactor; _radiusEarth *= _radiusFactor; _radiusMoon *= _radiusFactor; _radiusMars *= _radiusFactor; _radiusJupiter *= _radiusFactor; std::cout << "Radius corrected by factor " << _radiusFactor << std::endl; } void printParameters(); }; // end SolarSystem class FindNamedNodeVisitor : public osg::NodeVisitor { public: FindNamedNodeVisitor(const std::string& name): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _name(name) {} virtual void apply(osg::Node& node) { if (node.getName()==_name) { _foundNodes.push_back(&node); } traverse(node); } typedef std::vector< osg::ref_ptr > NodeList; std::string _name; NodeList _foundNodes; }; osg::MatrixTransform* SolarSystem::createRotation( double orbit, double speed ) { osg::Vec3 center( 0.0, 0.0, 0.0 ); float animationLength = 10.0f; osg::AnimationPath* animationPath = createAnimationPath( center, orbit, animationLength ); osg::MatrixTransform* rotation = new osg::MatrixTransform; rotation->setUpdateCallback( new osg::AnimationPathCallback( animationPath, 0.0f, speed ) ); return rotation; }// end SolarSystem::createEarthRotation osg::MatrixTransform* SolarSystem::createTranslationAndTilt( double /*translation*/, double tilt ) { osg::MatrixTransform* moonPositioned = new osg::MatrixTransform; moonPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, _RorbitMoon, 0.0 ) )* osg::Matrix::scale(1.0, 1.0, 1.0)* osg::Matrix::rotate(osg::inDegrees( tilt ),0.0f,0.0f,1.0f)); return moonPositioned; }// end SolarSystem::createTranslationAndTilt osg::Geode* SolarSystem::createSpace( const std::string& name, const std::string& textureName ) { osg::Sphere *spaceSphere = new osg::Sphere( osg::Vec3( 0.0, 0.0, 0.0 ), _radiusSpace ); osg::ShapeDrawable *sSpaceSphere = new osg::ShapeDrawable( spaceSphere ); if( !textureName.empty() ) { osg::Image* image = osgDB::readImageFile( textureName ); if ( image ) { sSpaceSphere->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D( image ), osg::StateAttribute::ON ); // reset the object color to white to allow the texture to set the colour. sSpaceSphere->setColor( osg::Vec4(1.0f,1.0f,1.0f,1.0f) ); } } osg::Geode* geodeSpace = new osg::Geode(); geodeSpace->setName( name ); geodeSpace->addDrawable( sSpaceSphere ); return( geodeSpace ); }// end SolarSystem::createSpace osg::Geode* SolarSystem::createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName) { // create a container that makes the sphere drawable osg::Geometry *sPlanetSphere = new osg::Geometry(); { // set the single colour so bind overall osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0] = color; sPlanetSphere->setColorArray(colours); sPlanetSphere->setColorBinding(osg::Geometry::BIND_OVERALL); // now set up the coords, normals and texcoords for geometry unsigned int numX = 100; unsigned int numY = 50; unsigned int numVertices = numX*numY; osg::Vec3Array* coords = new osg::Vec3Array(numVertices); sPlanetSphere->setVertexArray(coords); osg::Vec3Array* normals = new osg::Vec3Array(numVertices); sPlanetSphere->setNormalArray(normals); sPlanetSphere->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); osg::Vec2Array* texcoords = new osg::Vec2Array(numVertices); sPlanetSphere->setTexCoordArray(0,texcoords); sPlanetSphere->setTexCoordArray(1,texcoords); double delta_elevation = osg::PI / (double)(numY-1); double delta_azim = 2.0*osg::PI / (double)(numX-1); float delta_tx = 1.0 / (float)(numX-1); float delta_ty = 1.0 / (float)(numY-1); double elevation = -osg::PI*0.5; float ty = 0.0; unsigned int vert = 0; unsigned j; for(j=0; jpush_back(next_row + i); elements->push_back(curr_row + i); } sPlanetSphere->addPrimitiveSet(elements); } } // set the object color //sPlanetSphere->setColor( color ); // create a geode object to as a container for our drawable sphere object osg::Geode* geodePlanet = new osg::Geode(); geodePlanet->setName( name ); if( !textureName.empty() ) { osg::Image* image = osgDB::readImageFile( textureName ); if ( image ) { osg::Texture2D* tex2d = new osg::Texture2D( image ); tex2d->setWrap( osg::Texture::WRAP_S, osg::Texture::REPEAT ); tex2d->setWrap( osg::Texture::WRAP_T, osg::Texture::REPEAT ); geodePlanet->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2d, osg::StateAttribute::ON ); // reset the object color to white to allow the texture to set the colour. //sPlanetSphere->setColor( osg::Vec4(1.0f,1.0f,1.0f,1.0f) ); } } // add our drawable sphere to the geode container geodePlanet->addDrawable( sPlanetSphere ); return( geodePlanet ); }// end SolarSystem::createPlanet osg::Geode* SolarSystem::createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName1, const std::string& textureName2) { osg::Geode* geodePlanet = createPlanet( radius, name, color , textureName1); if( !textureName2.empty() ) { osg::Image* image = osgDB::readImageFile( textureName2 ); if ( image ) { osg::StateSet* stateset = geodePlanet->getOrCreateStateSet(); osg::TexEnvCombine* texenv = new osg::TexEnvCombine; texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE); texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE); texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); texenv->setSource2_RGB(osg::TexEnvCombine::PRIMARY_COLOR); texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR); stateset->setTextureAttribute( 1, texenv ); osg::Texture2D* tex2d = new osg::Texture2D( image ); tex2d->setWrap( osg::Texture::WRAP_S, osg::Texture::REPEAT ); tex2d->setWrap( osg::Texture::WRAP_T, osg::Texture::REPEAT ); stateset->setTextureAttributeAndModes( 1, tex2d, osg::StateAttribute::ON ); } } return( geodePlanet ); }// end SolarSystem::createPlanet osg::Group* SolarSystem::createSunLight() { osg::LightSource* sunLightSource = new osg::LightSource; osg::Light* sunLight = sunLightSource->getLight(); sunLight->setPosition( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) ); sunLight->setAmbient( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) ); sunLightSource->setLight( sunLight ); sunLightSource->setLocalStateSetModes( osg::StateAttribute::ON ); sunLightSource->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON); osg::LightModel* lightModel = new osg::LightModel; lightModel->setAmbientIntensity(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); sunLightSource->getOrCreateStateSet()->setAttribute(lightModel); return sunLightSource; }// end SolarSystem::createSunLight void SolarSystem::printParameters() { std::cout << "radiusSpace(" << _radiusSpace << ")" << std::endl; std::cout << "radiusSun(" << _radiusSun << ")" << std::endl; std::cout << "radiusMercury(" << _radiusMercury << ")" << std::endl; std::cout << "radiusVenus(" << _radiusVenus << ")" << std::endl; std::cout << "radiusEarth(" << _radiusEarth << ")" << std::endl; std::cout << "radiusMoon(" << _radiusMoon << ")" << std::endl; std::cout << "radiusMars(" << _radiusMars << ")" << std::endl; std::cout << "radiusJupiter(" << _radiusJupiter << ")" << std::endl; std::cout << "RorbitMercury(" << _RorbitMercury << ")" << std::endl; std::cout << "RorbitVenus(" << _RorbitVenus << ")" << std::endl; std::cout << "RorbitEarth(" << _RorbitEarth << ")" << std::endl; std::cout << "RorbitMoon(" << _RorbitMoon << ")" << std::endl; std::cout << "RorbitMars(" << _RorbitMars << ")" << std::endl; std::cout << "RorbitJupiter(" << _RorbitJupiter << ")" << std::endl; std::cout << "rotateSpeedMercury(" << _rotateSpeedMercury << ")" << std::endl; std::cout << "rotateSpeedVenus(" << _rotateSpeedVenus << ")" << std::endl; std::cout << "rotateSpeedEarthAndMoon(" << _rotateSpeedEarthAndMoon << ")" << std::endl; std::cout << "rotateSpeedEarth(" << _rotateSpeedEarth << ")" << std::endl; std::cout << "rotateSpeedMoon(" << _rotateSpeedMoon << ")" << std::endl; std::cout << "rotateSpeedMars(" << _rotateSpeedMars << ")" << std::endl; std::cout << "rotateSpeedJupiter(" << _rotateSpeedJupiter << ")" << std::endl; std::cout << "tiltEarth(" << _tiltEarth << ")" << std::endl; std::cout << "mapSpace(" << _mapSpace << ")" << std::endl; std::cout << "mapSun(" << _mapSun << ")" << std::endl; std::cout << "mapMercury(" << _mapMercury << ")" << std::endl; std::cout << "mapVenus(" << _mapVenus << ")" << std::endl; std::cout << "mapEarth(" << _mapEarth << ")" << std::endl; std::cout << "mapEarthNight(" << _mapEarthNight << ")" << std::endl; std::cout << "mapMoon(" << _mapMoon << ")" << std::endl; std::cout << "mapMars(" << _mapMars << ")" << std::endl; std::cout << "mapJupiter(" << _mapJupiter << ")" << std::endl; std::cout << "rotateSpeedFactor(" << _rotateSpeedFactor << ")" << std::endl; std::cout << "RorbitFactor(" << _RorbitFactor << ")" << std::endl; std::cout << "radiusFactor(" << _radiusFactor << ")" << std::endl; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-o ","Write created model to file"); // initialize the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::ESCAPE_SETS_DONE | osgProducer::Viewer::VIEWER_MANIPULATOR | osgProducer::Viewer::STATE_MANIPULATOR); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); SolarSystem solarSystem; while (arguments.read("--radiusSpace",solarSystem._radiusSpace)) { } while (arguments.read("--radiusSun",solarSystem._radiusSun)) { } while (arguments.read("--radiusMercury",solarSystem._radiusMercury)) { } while (arguments.read("--radiusVenus",solarSystem._radiusVenus)) { } while (arguments.read("--radiusEarth",solarSystem._radiusEarth)) { } while (arguments.read("--radiusMoon",solarSystem._radiusMoon)) { } while (arguments.read("--radiusMars",solarSystem._radiusMars)) { } while (arguments.read("--radiusJupiter",solarSystem._radiusJupiter)) { } while (arguments.read("--RorbitEarth",solarSystem._RorbitEarth)) { } while (arguments.read("--RorbitMoon",solarSystem._RorbitMoon)) { } while (arguments.read("--rotateSpeedEarthAndMoon",solarSystem._rotateSpeedEarthAndMoon)) { } while (arguments.read("--rotateSpeedEarth",solarSystem._rotateSpeedEarth)) { } while (arguments.read("--rotateSpeedMoon",solarSystem._rotateSpeedMoon)) { } while (arguments.read("--tiltEarth",solarSystem._tiltEarth)) { } while (arguments.read("--mapSpace",solarSystem._mapSpace)) { } while (arguments.read("--mapEarth",solarSystem._mapEarth)) { } while (arguments.read("--mapEarthNight",solarSystem._mapEarthNight)) { } while (arguments.read("--mapMoon",solarSystem._mapMoon)) { } while (arguments.read("--rotateSpeedFactor",solarSystem._rotateSpeedFactor)) { } while (arguments.read("--RorbitFactor",solarSystem._RorbitFactor)) { } while (arguments.read("--radiusFactor",solarSystem._radiusFactor)) { } solarSystem.rotateSpeedCorrection(); solarSystem.RorbitCorrection(); solarSystem.radiusCorrection(); std::string writeFileName; while (arguments.read("-o",writeFileName)) { } osgGA::NodeTrackerManipulator::TrackerMode trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION; std::string mode; while (arguments.read("--tracker-mode",mode)) { if (mode=="NODE_CENTER_AND_ROTATION") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION; else if (mode=="NODE_CENTER_AND_AZIM") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_AZIM; else if (mode=="NODE_CENTER") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER; else { std::cout<<"Unrecognized --tracker-mode option "<setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); root->addChild(clearNode); osg::Group* sunLight = solarSystem.createSunLight(); root->addChild(sunLight); // create the sun osg::Node* solarSun = solarSystem.createPlanet( solarSystem._radiusSun, "Sun", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), solarSystem._mapSun ); osg::StateSet* sunStateSet = solarSun->getOrCreateStateSet(); osg::Material* material = new osg::Material; material->setEmission( osg::Material::FRONT_AND_BACK, osg::Vec4( 1.0f, 1.0f, 0.0f, 0.0f ) ); sunStateSet->setAttributeAndModes( material, osg::StateAttribute::ON ); osg::Billboard* sunBillboard = new osg::Billboard(); sunBillboard->setMode(osg::Billboard::POINT_ROT_EYE); sunBillboard->addDrawable( createSquare(osg::Vec3(-150.0f,0.0f,-150.0f),osg::Vec3(300.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,300.0f),createBillboardImage( osg::Vec4( 1.0, 1.0, 0, 1.0f), 64, 1.0) ), osg::Vec3(0.0f,0.0f,0.0f)); sunLight->addChild( sunBillboard ); // stick sun right under root, no transformations for the sun sunLight->addChild( solarSun ); // create light source in the sun /* ********************************************* ** earthMoonGroup and Transformations ********************************************* */ // create earth and moon osg::Node* earth = solarSystem.createPlanet( solarSystem._radiusEarth, "Earth", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), solarSystem._mapEarth, solarSystem._mapEarthNight ); osg::Node* moon = solarSystem.createPlanet( solarSystem._radiusMoon, "Moon", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), solarSystem._mapMoon ); // create transformations for the earthMoonGroup osg::MatrixTransform* aroundSunRotationEarthMoonGroup = solarSystem.createRotation( solarSystem._RorbitEarth, solarSystem._rotateSpeedEarthAndMoon ); // osg::MatrixTransform* earthMoonGroupPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitEarth, solarSystem._tiltEarth ); osg::MatrixTransform* earthMoonGroupPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitEarth, 0.0 ); //Group with earth and moon under it osg::Group* earthMoonGroup = new osg::Group; //transformation to rotate the earth around itself osg::MatrixTransform* earthAroundItselfRotation = solarSystem.createRotation ( 0.0, solarSystem._rotateSpeedEarth ); //transformations for the moon osg::MatrixTransform* moonAroundEarthRotation = solarSystem.createRotation( solarSystem._RorbitMoon, solarSystem._rotateSpeedMoon ); osg::MatrixTransform* moonTranslation = solarSystem.createTranslationAndTilt( solarSystem._RorbitMoon, 0.0 ); moonTranslation->addChild( moon ); moonAroundEarthRotation->addChild( moonTranslation ); earthMoonGroup->addChild( moonAroundEarthRotation ); earthAroundItselfRotation->addChild( earth ); earthMoonGroup->addChild( earthAroundItselfRotation ); earthMoonGroupPosition->addChild( earthMoonGroup ); aroundSunRotationEarthMoonGroup->addChild( earthMoonGroupPosition ); sunLight->addChild( aroundSunRotationEarthMoonGroup ); /* ********************************************* ** end earthMoonGroup and Transformations ********************************************* */ /* ********************************************* ** Mercury and Transformations ********************************************* */ osg::Node* mercury = solarSystem.createPlanet( solarSystem._radiusMercury, "Mercury", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f ), solarSystem._mapMercury, "" ); osg::MatrixTransform* aroundSunRotationMercury = solarSystem.createRotation( solarSystem._RorbitMercury, solarSystem._rotateSpeedMercury ); osg::MatrixTransform* mercuryPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitMercury, 0.0f ); mercuryPosition->addChild( mercury ); aroundSunRotationMercury->addChild( mercuryPosition ); sunLight->addChild( aroundSunRotationMercury ); /* ********************************************* ** end Mercury and Transformations ********************************************* */ /* ********************************************* ** Venus and Transformations ********************************************* */ osg::Node* venus = solarSystem.createPlanet( solarSystem._radiusVenus, "Venus", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f ), solarSystem._mapVenus, "" ); osg::MatrixTransform* aroundSunRotationVenus = solarSystem.createRotation( solarSystem._RorbitVenus, solarSystem._rotateSpeedVenus ); osg::MatrixTransform* venusPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitVenus, 0.0f ); venusPosition->addChild( venus ); aroundSunRotationVenus->addChild( venusPosition ); sunLight->addChild( aroundSunRotationVenus ); /* ********************************************* ** end Venus and Transformations ********************************************* */ /* ********************************************* ** Mars and Transformations ********************************************* */ osg::Node* mars = solarSystem.createPlanet( solarSystem._radiusMars, "Mars", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f ), solarSystem._mapMars, "" ); osg::MatrixTransform* aroundSunRotationMars = solarSystem.createRotation( solarSystem._RorbitMars, solarSystem._rotateSpeedMars ); osg::MatrixTransform* marsPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitMars, 0.0f ); marsPosition->addChild( mars ); aroundSunRotationMars->addChild( marsPosition ); sunLight->addChild( aroundSunRotationMars ); /* ********************************************* ** end Mars and Transformations ********************************************* */ /* ********************************************* ** Jupiter and Transformations ********************************************* */ osg::Node* jupiter = solarSystem.createPlanet( solarSystem._radiusJupiter, "Jupiter", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f ), solarSystem._mapJupiter, "" ); osg::MatrixTransform* aroundSunRotationJupiter = solarSystem.createRotation( solarSystem._RorbitJupiter, solarSystem._rotateSpeedJupiter ); osg::MatrixTransform* jupiterPosition = solarSystem.createTranslationAndTilt( solarSystem._RorbitJupiter, 0.0f ); jupiterPosition->addChild( jupiter ); aroundSunRotationJupiter->addChild( jupiterPosition ); sunLight->addChild( aroundSunRotationJupiter ); /* ********************************************* ** end Jupiter and Transformations ********************************************* */ /* // add space, but don't light it, as its not illuminated by our sun osg::Node* space = solarSystem.createSpace( "Space", solarSystem._mapSpace ); space->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); root->addChild( space ); */ if (!writeFileName.empty()) { osgDB::writeNodeFile(*root, writeFileName); std::cout<<"Written solar system to \""<accept(fnnv); if (!fnnv._foundNodes.empty()) { // set up the node tracker. osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator; tm->setTrackerMode( trackerMode ); tm->setRotationMode( rotationMode ); tm->setTrackNode( fnnv._foundNodes.front().get() ); unsigned int num = viewer.addCameraManipulator( tm ); viewer.selectCameraManipulator( num ); } } { FindNamedNodeVisitor fnnv("Earth"); root->accept(fnnv); if (!fnnv._foundNodes.empty()) { // set up the node tracker. osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator; tm->setTrackerMode( trackerMode ); tm->setRotationMode( rotationMode ); tm->setTrackNode( fnnv._foundNodes.front().get() ); unsigned int num = viewer.addCameraManipulator( tm ); viewer.selectCameraManipulator( num ); } } { FindNamedNodeVisitor fnnv("Sun"); root->accept(fnnv); if (!fnnv._foundNodes.empty()) { // set up the node tracker. osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator; tm->setTrackerMode( trackerMode ); tm->setRotationMode( rotationMode ); tm->setTrackNode( fnnv._foundNodes.front().get() ); unsigned int num = viewer.addCameraManipulator( tm ); viewer.selectCameraManipulator( num ); } } // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }// end main