/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // -*-c++-*- #ifndef OSG_TEXTUREBUFFEROBJECT #define OSG_TEXTUREBUFFEROBJECT 1 #include #include namespace osg { /** Encapsulates OpenGL texture buffer functionality. */ class OSG_EXPORT TextureBuffer : public Texture { public : TextureBuffer(); TextureBuffer(Image* image); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ TextureBuffer(const TextureBuffer& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, TextureBuffer, TEXTURE); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& rhs) const; virtual GLenum getTextureTarget() const { return GL_TEXTURE_BUFFER; } /** Sets the texture image. */ void setImage(Image* image); /** Gets the texture image. */ Image* getImage() { return _image.get(); } /** Gets the const texture image. */ inline const Image* getImage() const { return _image.get(); } inline unsigned int& getModifiedCount(unsigned int contextID) const { // get the modified count for the current contextID. return _modifiedCount[contextID]; } /** Sets the texture image, ignoring face. */ virtual void setImage(unsigned int, Image* image) { setImage(image); } /** Gets the texture image, ignoring face. */ virtual Image* getImage(unsigned int) { return _image.get(); } /** Gets the const texture image, ignoring face. */ virtual const Image* getImage(unsigned int) const { return _image.get(); } /** Gets the number of images that can be assigned to the Texture. */ virtual unsigned int getNumImages() const { return 1; } /** Sets the texture width. If width is zero, calculate the value * from the source image width. */ inline void setTextureWidth(int width) { _textureWidth = width; } /** Gets the texture width. */ virtual int getTextureWidth() const { return _textureWidth; } virtual int getTextureHeight() const { return 1; } virtual int getTextureDepth() const { return 1; } inline void setUsageHint( GLenum usageHint ) { _usageHint=usageHint; } inline GLenum getUsageHint() const { return _usageHint; } virtual void allocateMipmap(State& /*state*/) const {}; /** Bind the texture buffer.*/ virtual void apply(State& state) const; /** Bind buffer to different target. */ void bindBufferAs(unsigned int contextID, GLenum target); void unbindBufferAs(unsigned int contextID, GLenum target); protected : virtual ~TextureBuffer(); virtual void computeInternalFormat() const; ref_ptr _image; mutable GLsizei _textureWidth; GLenum _usageHint; typedef buffered_value ImageModifiedCount; mutable ImageModifiedCount _modifiedCount; class TextureBufferObject : public osg::Referenced { public: TextureBufferObject(unsigned int contextID, GLenum usageHint) : _id(0), _usageHint(usageHint) { _extensions = osg::GLExtensions::Get(contextID, true); } void bindBuffer(GLenum target); void unbindBuffer(GLenum target); void texBuffer(GLenum internalFormat); void bufferData( osg::Image* image ); void bufferSubData( osg::Image* image ); public: GLuint _id; GLenum _usageHint; osg::GLExtensions* _extensions; }; typedef osg::buffered_object > TextureBufferObjectList; mutable TextureBufferObjectList _textureBufferObjects; }; } #endif