//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_CLIPNODE #define OSG_CLIPNODE 1 #include #include namespace osg { /** Leaf Node for defining the position of ClipPlanes in the scene.*/ class SG_EXPORT ClipNode : public Group { public: typedef std::vector > ClipPlaneList; ClipNode(); ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, ClipNode); /** Create a 6 clip planes to create a clip box.*/ void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0); /** Add a ClipPlane to a ClipNode. Return true if plane is added, * return false if plane already exists in ClipNode, or clipplane is false.*/ const bool addClipPlane(ClipPlane* clipplane); /** Remove ClipPlane from a ClipNode. Return true if plane is removed, * return false if plane does not exists in ClipNode.*/ const bool removeClipPlane(ClipPlane* clipplane); /** Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed, * return false if plane does not exists in ClipNode.*/ const bool removeClipPlane(unsigned int pos); /** return the number of ClipPlanes.*/ inline const unsigned int getNumClipPlanes() const { return _planes.size(); } /** Get ClipPlane at specificed index position.*/ inline ClipPlane* getClipPlane(unsigned int pos) { return _planes[pos].get(); } /** Get const ClipPlane at specificed index position.*/ inline const ClipPlane* getClipPlane(unsigned int pos) const { return _planes[pos].get(); } /** Get the ClipPlaneList.*/ inline ClipPlaneList& getClipPlaneList() { return _planes; } /** Get the const ClipPlaneList.*/ inline const ClipPlaneList& getClipPlaneList() const { return _planes; } /** Set the GLModes on StateSet associated with the ClipPlanes.*/ void setStateSetModes(StateSet&,const StateAttribute::GLModeValue) const; /** Set up the local StateSet */ void setLocalStateSetModes(const StateAttribute::GLModeValue=StateAttribute::ON); protected: virtual ~ClipNode(); virtual const bool computeBound() const; StateAttribute::GLModeValue _value; ClipPlaneList _planes; }; } #endif