/* OpenSceneGraph example, osgkeyboard. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include class KeyboardModel : public osg::Referenced { public: KeyboardModel() { createKeyboard(); } osg::Group* getScene() { return _scene.get(); } void keyChange(int key, int virtualKey, int value); protected: ~KeyboardModel() {} osg::Switch* addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height); void createKeyboard(); typedef std::map > KeyModelMap; osg::ref_ptr _scene; KeyModelMap _keyModelMap; osg::ref_ptr _inputText; }; void KeyboardModel::keyChange(int key, int virtualKey, int value) { osg::notify(osg::INFO) << "key value change, code="<setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); textUp->setCharacterSize(height); textUp->setPosition(pos); textUp->setDrawMode(osgText::Text::TEXT/*|osgText::Text::BOUNDINGBOX*/); textUp->setAlignment(osgText::Text::LEFT_CENTER); textUp->setAxisAlignment(osgText::Text::XZ_PLANE); textUp->setText(text); geodeUp->addDrawable(textUp); } osg::Geode* geodeDown = new osg::Geode; { osgText::Text* textDown = new osgText::Text; textDown->setFont("fonts/arial.ttf"); textDown->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f)); textDown->setCharacterSize(height); textDown->setPosition(pos); textDown->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/); textDown->setAlignment(osgText::Text::LEFT_CENTER); textDown->setAxisAlignment(osgText::Text::XZ_PLANE); textDown->setText(text); geodeDown->addDrawable(textDown); } osg::Switch* model = new osg::Switch; model->addChild(geodeUp,true); model->addChild(geodeDown,false); _scene->addChild(model); _keyModelMap[key] = model; pos.x() += width; return model; } void KeyboardModel::createKeyboard() { _scene = new osg::Group; osg::Vec3 origin(0.0f,0.0f,0.0f); osg::Vec3 pos=origin; addKey(pos,osgGA::GUIEventAdapter::KEY_Control_L,"Ctrl",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Super_L,"Super",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Alt_L,"Alt",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Space,"Space",3.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Mode_switch,"Switch",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Super_R,"Super",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Menu,"Menu",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Control_R,"Ctrl",2.0f,0.5f); osg::Vec3 middle(pos.x()+1.0f,0.0f,0.0f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_L,"Shift",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Backslash,"\\",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Z,"Z",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_X,"X",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_C,"C",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_V,"V",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_B,"B",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_N,"N",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_M,"M",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Comma,",",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Period,".",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Slash,"/",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_R,"Shift",2.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Caps_Lock,"Caps",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_A,"A",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_S,"S",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_D,"D",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_F,"F",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_G,"G",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_H,"H",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_J,"J",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_K,"K",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_L,"L",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Semicolon,";",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Quote,"'",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Hash,"#",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Return,"Return",4.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Tab,"Tab",2.0f,0.5f); addKey(pos,osgGA::GUIEventAdapter::KEY_Q,"Q",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_W,"W",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_E,"E",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_R,"R",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_T,"T",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Y,"Y",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_U,"U",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_I,"I",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_O,"O",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_P,"P",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Leftbracket,"[",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Rightbracket,"]",1.0f,1.0f); pos.x() = 0.0f; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Backquote,"`",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_1,"1",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_2,"2",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_3,"3",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_4,"4",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_5,"5",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_6,"6",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_7,"7",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_8,"8",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_9,"9",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_0,"0",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Minus,"-",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_Equals,"=",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_BackSpace,"Backspace",3.0f,0.5f); pos.x() = 0.0f; pos.z() += 1.5f; float F_height = 0.5f; addKey(pos,osgGA::GUIEventAdapter::KEY_Escape,"Esc",2.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F1,"F1",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F2,"F2",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F3,"F3",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F4,"F4",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F5,"F5",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F6,"F6",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F7,"F7",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F8,"F8",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F9,"F9",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F10,"F10",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F11,"F11",1.0f,F_height); addKey(pos,osgGA::GUIEventAdapter::KEY_F12,"F12",1.0f,F_height); float cursorMoveHeight=0.35f; pos = middle; addKey(pos,osgGA::GUIEventAdapter::KEY_Left,"Left",1.0f,cursorMoveHeight); osg::Vec3 down = pos; addKey(pos,osgGA::GUIEventAdapter::KEY_Down,"Down",1.0f,cursorMoveHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Right,"Right",1.0f,cursorMoveHeight); osg::Vec3 keypad = pos; keypad.x()+=1.0f; pos = down; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Up,"Up",1.0f,cursorMoveHeight); float homeHeight = 0.35f; pos = middle; pos.z() += 3.0; addKey(pos,osgGA::GUIEventAdapter::KEY_Delete,"Delete",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_End,"End",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Down,"Page\nDown",1.0f,homeHeight); pos = middle; pos.z() += 4.0; addKey(pos,osgGA::GUIEventAdapter::KEY_Insert,"Insert",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Home,"Home",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Up,"Page\nUp",1.0f,homeHeight); pos = middle; pos.z() += 5.5; addKey(pos,osgGA::GUIEventAdapter::KEY_Print,"PrtScrn\nSysRq",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Scroll_Lock,"ScrLk",1.0f,homeHeight); addKey(pos,osgGA::GUIEventAdapter::KEY_Pause,"Pause\nBreak",1.0f,homeHeight); pos = keypad; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Insert,"0",2.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Delete,".",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Enter,"Enter",1.0f,homeHeight); pos = keypad; pos.z() += 1.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_End,"1",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Down,"2",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Down,"3",1.0f,1.0f); pos = keypad; pos.z() += 2.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Left,"4",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Begin,"5",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Right,"6",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Add,"+",1.0f,1.0f); pos = keypad; pos.z() += 3.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Home,"7",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Up,"8",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Up,"9",1.0f,1.0f); pos = keypad; pos.z() += 4.0f; addKey(pos,osgGA::GUIEventAdapter::KEY_Num_Lock,"Num\nLock",1.0f,0.3f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Divide,"/",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Multiply,"*",1.0f,1.0f); addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Subtract,"-",1.0f,1.0f); float totalWidth = pos.x()-origin.x(); pos = origin; pos.z() += -1.5f; osg::Geode* geodeInput = new osg::Geode; { _inputText = new osgText::Text; _inputText->setFont("fonts/arial.ttf"); _inputText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f)); _inputText->setCharacterSize(1.0f); _inputText->setMaximumWidth(totalWidth); _inputText->setPosition(pos); _inputText->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/); _inputText->setAlignment(osgText::Text::BASE_LINE); _inputText->setAxisAlignment(osgText::Text::XZ_PLANE); _inputText->setDataVariance(osg::Object::DYNAMIC); _inputText->setText("Press some keys..."); geodeInput->addDrawable(_inputText.get()); _scene->addChild(geodeInput); } } class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler(KeyboardModel* keyboardModel): _keyboardModel(keyboardModel) {} virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { #if 1 // osg::notify(osg::NOTICE)<<"Mouse "<