#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "OrientationConverter.h" typedef std::vector FileNameList; class GraphicsContext { public: GraphicsContext() { rs = new Producer::RenderSurface; rs->setWindowRectangle(0,0,1,1); rs->useBorder(false); rs->useConfigEventThread(false); rs->realize(); std::cout<<"Realized window"< rs; }; class CompressTexturesVisitor : public osg::NodeVisitor { public: CompressTexturesVisitor(osg::Texture::InternalFormatMode internalFormatMode): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _internalFormatMode(internalFormatMode) {} virtual void apply(osg::Node& node) { if (node.getStateSet()) apply(*node.getStateSet()); traverse(node); } virtual void apply(osg::Geode& node) { if (node.getStateSet()) apply(*node.getStateSet()); for(unsigned int i=0;igetStateSet()) apply(*drawable->getStateSet()); } traverse(node); } virtual void apply(osg::StateSet& stateset) { // search for the existance of any texture object attributes for(unsigned int i=0;i(stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE)); if (texture) { _textureSet.insert(texture); } } } void compress() { GraphicsContext context; osg::ref_ptr state = new osg::State; for(TextureSet::iterator itr=_textureSet.begin(); itr!=_textureSet.end(); ++itr) { osg::Texture* texture = const_cast(itr->get()); osg::Texture2D* texture2D = dynamic_cast(texture); osg::Texture3D* texture3D = dynamic_cast(texture); osg::Image* image = texture2D ? texture2D->getImage() : texture3D ? texture3D->getImage() : 0; if (image && (image->getPixelFormat()==GL_RGB || image->getPixelFormat()==GL_RGBA) && (image->s()>=32 && image->t()>=32)) { texture->setInternalFormatMode(_internalFormatMode); // get OpenGL driver to create texture from image. texture->apply(*state); image->readImageFromCurrentTexture(0,true); texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT); } } } typedef std::set< osg::ref_ptr > TextureSet; TextureSet _textureSet; osg::Texture::InternalFormatMode _internalFormatMode; }; class FixTransparencyVisitor : public osg::NodeVisitor { public: enum FixTransparencyMode { NO_TRANSPARANCY_FIXING, MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE, MAKE_ALL_STATESET_OPAQUE, }; FixTransparencyVisitor(FixTransparencyMode mode=MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _numTransparent(0), _numOpaque(0), _numTransparentMadeOpaque(0), _mode(mode) { std::cout<<"Running FixTransparencyVisitor..."<getStateSet()) isTransparent(*drawable->getStateSet()); } traverse(node); } virtual bool isTransparent(osg::StateSet& stateset) { bool hasTranslucentTexture = false; bool hasBlendFunc = dynamic_cast(stateset.getAttribute(osg::StateAttribute::BLENDFUNC))!=0; bool hasTransparentRenderingHint = stateset.getRenderingHint()==osg::StateSet::TRANSPARENT_BIN; bool hasDepthSortBin = (stateset.getRenderBinMode()==osg::StateSet::USE_RENDERBIN_DETAILS)?(stateset.getBinName()=="DepthSortedBin"):false; bool hasTexture = false; // search for the existance of any texture object attributes for(unsigned int i=0;i(stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE)); if (texture) { hasTexture = true; for (unsigned int im=0;imgetNumImages();++im) { osg::Image* image = texture->getImage(im); if (image && image->isImageTranslucent()) hasTranslucentTexture = true; } } } if (hasTranslucentTexture || hasBlendFunc || hasTransparentRenderingHint || hasDepthSortBin) { ++_numTransparent; bool makeNonTransparent = false; switch(_mode) { case(MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE): if (hasTexture && !hasTranslucentTexture) { makeNonTransparent = true; } break; case(MAKE_ALL_STATESET_OPAQUE): makeNonTransparent = true; break; default: makeNonTransparent = false; break; } if (makeNonTransparent) { stateset.removeAttribute(osg::StateAttribute::BLENDFUNC); stateset.removeMode(GL_BLEND); stateset.setRenderingHint(osg::StateSet::DEFAULT_BIN); ++_numTransparentMadeOpaque; } return true; } else { ++_numOpaque; return false; } } unsigned int _numTransparent; unsigned int _numOpaque; unsigned int _numTransparentMadeOpaque; FixTransparencyMode _mode; }; class PruneStateSetVisitor : public osg::NodeVisitor { public: PruneStateSetVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _numStateSetRemoved(0) { std::cout<<"Running PruneStateSet..."<getStateSet()) { drawable->setStateSet(0); ++_numStateSetRemoved; } } traverse(node); } unsigned int _numStateSetRemoved; }; /** Add missing colours to osg::Geometry.*/ class AddMissingColoursToGeometryVisitor : public osg::NodeVisitor { public: AddMissingColoursToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Geode& geode) { for(unsigned int i=0;i(geode.getDrawable(i)); if (geometry) { if (geometry->getColorArray()==0 || geometry->getColorArray()->getNumElements()==0) { osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0f,1.0f); geometry->setColorArray(colours); geometry->setColorBinding(osg::Geometry::BIND_OVERALL); } } } } virtual void apply(osg::Node& node) { traverse(node); } }; static void usage( const char *prog, const char *msg ) { if (msg) { osg::notify(osg::NOTICE)<< std::endl; osg::notify(osg::NOTICE) << msg << std::endl; } osg::notify(osg::NOTICE)<< std::endl; osg::notify(osg::NOTICE)<<"usage:"<< std::endl; osg::notify(osg::NOTICE)<<" " << prog << " [options] infile1 [infile2 ...] outfile"<< std::endl; osg::notify(osg::NOTICE)<< std::endl; osg::notify(osg::NOTICE)<<"options:"<< std::endl; osg::notify(osg::NOTICE)<<" -O option - ReaderWriter option"<< std::endl; osg::notify(osg::NOTICE)<< std::endl; osg::notify(osg::NOTICE)<<" --compressed - Enable the usage of compressed textures,"<< std::endl; osg::notify(osg::NOTICE)<<" defaults to OpenGL ARB compressed textures."<< std::endl; osg::notify(osg::NOTICE)<<" --compressed-arb - Enable the usage of OpenGL ARB compressed textures"<< std::endl; osg::notify(osg::NOTICE)<<" --compressed-dxt1 - Enable the usage of S3TC DXT1 compressed textures"<< std::endl; osg::notify(osg::NOTICE)<<" --compressed-dxt3 - Enable the usage of S3TC DXT3 compressed textures"<< std::endl; osg::notify(osg::NOTICE)<<" --compressed-dxt5 - Enable the usage of S3TC DXT5 compressed textures"<< std::endl; osg::notify(osg::NOTICE)<< std::endl; osg::notify(osg::NOTICE)<<" --fix-transparency - fix stateset which are curerntly declared as transprent,"<< std::endl; osg::notify(osg::NOTICE)<<" but should be opaque. Defaults to using the "<< std::endl; osg::notify(osg::NOTICE)<<" fixTranspancyMode MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE."<< std::endl; osg::notify(osg::NOTICE)<<" --fix-transparency-mode - fix stateset which are curerntly declared as"<< std::endl; osg::notify(osg::NOTICE)<<" transprent but should be opaque. The mode_string determines"<< std::endl; osg::notify(osg::NOTICE)<<" algorithm is used to fix the transparency, options are: "<< std::endl; osg::notify(osg::NOTICE)<<" MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE,"<setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { usage( arguments.getApplicationName().c_str(), 0 ); //arguments.getApplicationUsage()->write(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } FileNameList fileNames; OrientationConverter oc; bool do_convert = false; std::string str; while (arguments.read("-O",str)) { osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options; options->setOptionString(str); osgDB::Registry::instance()->setOptions(options); } std::string ext; while (arguments.read("-e",ext)) { std::string libName = osgDB::Registry::instance()->createLibraryNameForExtension(ext); osgDB::Registry::instance()->loadLibrary(libName); } std::string libName; while (arguments.read("-l",libName)) { osgDB::Registry::instance()->loadLibrary(libName); } while (arguments.read("-o",str)) { osg::Vec3 from, to; if( sscanf( str.c_str(), "%f,%f,%f-%f,%f,%f", &from[0], &from[1], &from[2], &to[0], &to[1], &to[2] ) != 6 ) { float degrees; osg::Vec3 axis; // Try deg-axis format if( sscanf( str.c_str(), "%f-%f,%f,%f", °rees, &axis[0], &axis[1], &axis[2] ) != 4 ) { usage( argv[0], "Orientation argument format incorrect." ); return 1; } else { oc.setRotation( degrees, axis ); do_convert = true; } } else { oc.setRotation( from, to ); do_convert = true; } } while (arguments.read("-s",str)) { osg::Vec3 scale(0,0,0); if( sscanf( str.c_str(), "%f,%f,%f", &scale[0], &scale[1], &scale[2] ) != 3 ) { usage( argv[0], "Scale argument format incorrect." ); return 1; } oc.setScale( scale ); do_convert = true; } while (arguments.read("-t",str)) { osg::Vec3 trans(0,0,0); if( sscanf( str.c_str(), "%f,%f,%f", &trans[0], &trans[1], &trans[2] ) != 3 ) { usage( argv[0], "Translation argument format incorrect." ); return 1; } oc.setTranslation( trans ); do_convert = true; } FixTransparencyVisitor::FixTransparencyMode fixTransparencyMode = FixTransparencyVisitor::NO_TRANSPARANCY_FIXING; std::string fixString; while(arguments.read("--fix-transparency")) fixTransparencyMode = FixTransparencyVisitor::MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE; while(arguments.read("--fix-transparency-mode",fixString)) { if (fixString=="MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE") fixTransparencyMode = FixTransparencyVisitor::MAKE_OPAQUE_TEXTURE_STATESET_OPAQUE; if (fixString=="MAKE_ALL_STATESET_OPAQUE") fixTransparencyMode = FixTransparencyVisitor::MAKE_ALL_STATESET_OPAQUE; }; bool pruneStateSet = false; while(arguments.read("--prune-StateSet")) pruneStateSet = true; osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT; while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; } while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; } while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; } while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; } bool smooth = false; while(arguments.read("--smooth")) { smooth = true; } bool addMissingColours = false; while(arguments.read("--addMissingColours") || arguments.read("--addMissingColors")) { addMissingColours = true; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } for(int pos=1;pos1) { fileNameOut = fileNames.back(); fileNames.pop_back(); } osg::ref_ptr root = osgDB::readNodeFiles(fileNames); if (pruneStateSet) { PruneStateSetVisitor pssv; root->accept(pssv); } if (fixTransparencyMode != FixTransparencyVisitor::NO_TRANSPARANCY_FIXING) { FixTransparencyVisitor atv(fixTransparencyMode); root->accept(atv); } if ( root.valid() ) { if (smooth) { osgUtil::SmoothingVisitor sv; root->accept(sv); } if (addMissingColours) { AddMissingColoursToGeometryVisitor av; root->accept(av); } // optimize the scene graph, remove rendundent nodes and state etc. osgUtil::Optimizer optimizer; optimizer.optimize(root.get()); if( do_convert ) root = oc.convert( root.get() ); if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT) { std::string ext = osgDB::getFileExtension(fileNameOut); if (ext=="ive") { CompressTexturesVisitor ctv(internalFormatMode); root->accept(ctv); ctv.compress(); } else { std::cout<<"Warning: compressing texture only supported when outputing to .ive"<