/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_CLIPCONTROL #define OSG_CLIPCONTROL 1 #include #ifndef GL_VERSION_4_5 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #endif namespace osg { /** Encapsulate OpenGL glClipControl functions. */ class OSG_EXPORT ClipControl : public StateAttribute { public : enum Origin { LOWER_LEFT = GL_LOWER_LEFT, UPPER_LEFT = GL_UPPER_LEFT }; enum DepthMode { NEGATIVE_ONE_TO_ONE = GL_NEGATIVE_ONE_TO_ONE, ZERO_TO_ONE = GL_ZERO_TO_ONE }; ClipControl(Origin origin=LOWER_LEFT, DepthMode depthMode=NEGATIVE_ONE_TO_ONE); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ClipControl(const ClipControl& clipControl,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, ClipControl, CLIPCONTROL); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(ClipControl,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_origin) COMPARE_StateAttribute_Parameter(_depthMode) return 0; // passed all the above comparison macros, must be equal. } void setOrigin(Origin origin) { _origin = origin; } Origin getOrigin() const { return _origin; } void setDepthMode(DepthMode depthMode) { _depthMode = depthMode; } DepthMode getDepthMode() const { return _depthMode; } virtual void apply(State& state) const; protected: virtual ~ClipControl(); Origin _origin; DepthMode _depthMode; }; } #endif