/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_EVENTHANDLER #define OSGGA_EVENTHANDLER 1 #include #include #include #include #include #include namespace osgGA{ /** EventHandler is base class for adding handling of events, either as node event callback, drawable event callback or an event handler attached directly to the view(er) */ class OSGGA_EXPORT EventHandler : public osg::NodeCallback, public osg::DrawableEventCallback { public: EventHandler() {} EventHandler(const EventHandler& eh,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): osg::Object(eh, copyop), osg::Callback(eh, copyop), osg::NodeCallback(eh, copyop), osg::DrawableEventCallback(eh, copyop) {} META_Object(osgGA, EventHandler); virtual NodeCallback* asNodeCallback() { return osg::NodeCallback::asNodeCallback(); } virtual const NodeCallback* asNodeCallback() const { return osg::NodeCallback::asNodeCallback(); } virtual bool run(osg::Object* object, osg::Object* data) { osg::Node* node = dynamic_cast(object); osg::NodeVisitor* nv = dynamic_cast(data); operator()(node, nv); return true; } /** Event traversal node callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); /** Event traversal drawable callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */ virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable); /** Handle event. Override the handle(..) method in your event handlers to respond to events. */ virtual bool handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv); /** Get the user interface usage of this event handler, i.e. keyboard and mouse bindings.*/ virtual void getUsage(osg::ApplicationUsage&) const {} protected: }; } #endif