/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_BILLBOARD #define OSG_BILLBOARD 1 #include #include namespace osg { /** Billboard is a derived form of Geode that orients its osg::Drawable * children to face the eye point. Typical uses incllude trees and * particle explosions, */ class SG_EXPORT Billboard : public Geode { public: enum Mode { POINT_ROT_EYE, POINT_ROT_WORLD, AXIAL_ROT }; Billboard(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Billboard); /** Set the billboard rotation mode. */ void setMode(Mode mode); /** Get the billboard rotation mode. */ inline Mode getMode() const { return _mode; } /** Set the rotation axis for the billboard's child Drawables. * Only utlized when mode==AXIAL_ROT. */ void setAxis(const Vec3& axis); /** Get the rotation axis. */ inline const Vec3& getAxis() const { return _axis; } /** This normal defines child Drawables' front face direction when unrotated. */ void setNormal(const Vec3& normal); /** Get the front face direction normal. */ inline const Vec3& getNormal() const { return _normal; } #ifdef USE_DEPRECATED_API /** Set the specified child Drawable's position. */ inline void setPos(unsigned int i,const Vec3& pos) { _positionList[i] = pos; } /** Get the specified child Drawable's position. */ inline const Vec3& getPos(unsigned int i) const { return _positionList[i]; } #endif /** Set the specified child Drawable's position. */ inline void setPosition(unsigned int i,const Vec3& pos) { _positionList[i] = pos; } /** Get the specified child Drawable's position. */ inline const Vec3& getPosition(unsigned int i) const { return _positionList[i]; } /** Type definition for pivot point position list. */ typedef std::vector PositionList; /** Set the list of pivot point positions. */ inline void setPositionList(PositionList& pl) { _positionList=pl; } /** Get the list of pivot point positions. */ inline PositionList& getPositionList() { return _positionList; } /** Get a const list of pivot point positions. */ inline const PositionList& getPositionList() const { return _positionList; } /** Add a Drawable with a default position of Vec3(0,0,0). * Call the base-class Geode::addDrawble() to add the given Drawable * gset as a child. If Geode::addDrawable() returns true, add the * default position to the pivot point position list and return true. * Otherwise, return false. */ virtual bool addDrawable( Drawable *gset ); /** Add a Drawable with a specified position. * Call the base-class Geode::addDrawble() to add the given Drawable * gset as a child. If Geode::addDrawable() returns true, add the * given position pos to the pivot point position list and return true. * Otherwise, return false. */ virtual bool addDrawable(Drawable *gset,const Vec3& pos); /** Remove a Drawable and its associated position. * If gset is a child, remove it, decrement its reference count, * remove its pivot point position. and return true. * Otherwise, return false. */ virtual bool removeDrawable( Drawable *gset ); bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const; protected: virtual ~Billboard(); virtual bool computeBound() const; enum AxisAligned { AXIAL_ROT_X_AXIS=AXIAL_ROT+1, AXIAL_ROT_Y_AXIS, AXIAL_ROT_Z_AXIS, POINT_ROT_WORLD_Z_AXIS, CACHE_DIRTY }; Mode _mode; Vec3 _axis; Vec3 _normal; PositionList _positionList; // used internally as cache of which what _axis is aligned to help // decide which method of rotation to use. int _cachedMode; Vec3 _side; void updateCache(); }; } #endif