/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_VIEWEREVENTHANDLERS #define OSGVIEWER_VIEWEREVENTHANDLERS 1 #include #include #include #include #include #include namespace osgViewer { /** Event handler for adding on screen help to Viewers.*/ class OSGVIEWER_EXPORT HelpHandler : public osgGA::GUIEventHandler { public: HelpHandler(osg::ApplicationUsage* au=0); void setApplicationUsage(osg::ApplicationUsage* au) { _applicationUsage = au; } osg::ApplicationUsage* getApplicationUsage() { return _applicationUsage.get(); } const osg::ApplicationUsage* getApplicationUsage() const { return _applicationUsage.get(); } void setKeyEventTogglesOnScreenHelp(int key) { _keyEventTogglesOnScreenHelp = key; } int getKeyEventTogglesOnScreenHelp() const { return _keyEventTogglesOnScreenHelp; } void reset(); osg::Camera* getCamera() { return _camera.get(); } const osg::Camera* getCamera() const { return _camera.get(); } bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; protected: void setUpHUDCamera(osgViewer::ViewerBase* viewer); void setUpScene(osgViewer::ViewerBase* viewer); osg::ref_ptr _applicationUsage; int _keyEventTogglesOnScreenHelp; bool _helpEnabled; bool _initialized; osg::ref_ptr _camera; osg::ref_ptr _switch; }; /** Event handler for adding on screen stats reporting to Viewers.*/ class OSGVIEWER_EXPORT StatsHandler : public osgGA::GUIEventHandler { public: StatsHandler(); enum StatsType { NO_STATS = 0, FRAME_RATE = 1, VIEWER_STATS = 2, LAST = 3 }; void setKeyEventTogglesOnScreenStats(int key) { _keyEventTogglesOnScreenStats = key; } int getKeyEventTogglesOnScreenStats() const { return _keyEventTogglesOnScreenStats; } void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = key; } int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; } double getBlockMultiplier() const { return _blockMultiplier; } void reset(); osg::Camera* getCamera() { return _camera.get(); } const osg::Camera* getCamera() const { return _camera.get(); } virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; protected: void setUpHUDCamera(osgViewer::ViewerBase* viewer); osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks); osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks); osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks); osg::Node* createCameraStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool aquireGPUStats, float characterSize, osg::Stats* viewerStats, osg::Camera* camera); void setUpScene(osgViewer::ViewerBase* viewer); void updateThreadingModelText(); int _keyEventTogglesOnScreenStats; int _keyEventPrintsOutStats; int _statsType; bool _initialized; osg::ref_ptr _camera; osg::ref_ptr _switch; ViewerBase::ThreadingModel _threadingModel; osg::ref_ptr _threadingModelText; unsigned int _frameRateChildNum; unsigned int _viewerChildNum; unsigned int _sceneChildNum; unsigned int _numBlocks; double _blockMultiplier; }; /** Event handler allowing to change the screen resolution (in windowed mode) and toggle between fullscreen and windowed mode. */ class OSGVIEWER_EXPORT WindowSizeHandler : public osgGA::GUIEventHandler { public: WindowSizeHandler(); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage &usage) const; void setKeyEventToggleFullscreen(int key) { _keyEventToggleFullscreen = key; } int getKeyEventToggleFullscreen() const { return _keyEventToggleFullscreen; } void setToggleFullscreen(bool flag) { _toggleFullscreen = flag; } bool getToggleFullscreen() const { return _toggleFullscreen; } void setKeyEventWindowedResolutionUp(int key) { _keyEventWindowedResolutionUp = key; } int getKeyEventWindowedResolutionUp() const { return _keyEventWindowedResolutionUp; } void setKeyEventWindowedResolutionDown(int key) { _keyEventWindowedResolutionDown = key; } int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionUp; } void setChangeWindowedResolution(bool flag) { _changeWindowedResolution = flag; } bool getChangeWindowedResolution() const { return _changeWindowedResolution; } virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa); protected: void toggleFullscreen(osgViewer::GraphicsWindow *window); void changeWindowedResolution(osgViewer::GraphicsWindow *window, bool increase); unsigned int getNearestResolution(int screenWidth, int screenHeight, int width, int height) const; int _keyEventToggleFullscreen; bool _toggleFullscreen; int _keyEventWindowedResolutionUp; int _keyEventWindowedResolutionDown; bool _changeWindowedResolution; std::vector _resolutionList; int _currentResolutionIndex; }; /** Event handler allowing to change the viewer threading model */ class OSGVIEWER_EXPORT ThreadingHandler : public osgGA::GUIEventHandler { public: ThreadingHandler(); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage &usage) const; void setKeyEventChangeThreadingModel(int key) { _keyEventChangeThreadingModel = key; } int getKeyEventChangeThreadingModel() const { return _keyEventChangeThreadingModel; } void setChangeThreadingModel(bool flag) { _changeThreadingModel = flag; } bool getChangeThreadingModel() const { return _changeThreadingModel; } void setKeyEventChangeEndBarrierPosition(int key) { _keyEventChangeEndBarrierPosition = key; } int getKeyEventChangeEndBarrierPosition() const { return _keyEventChangeEndBarrierPosition; } void setChangeEndBarrierPosition(bool flag) { _changeEndBarrierPosition = flag; } bool getChangeEndBarrierPosition() const { return _changeEndBarrierPosition; } bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa); protected: int _keyEventChangeThreadingModel; bool _changeThreadingModel; int _keyEventChangeEndBarrierPosition; bool _changeEndBarrierPosition; osg::Timer_t _tickOrLastKeyPress; bool _done; }; /** Event handler allowing the user to record the animation "path" of a camera. In it's current implementation, this handler cannot guarantee the final view matrix is correct; it is conceivable that the matrix may be one frame off. Eh--not a big deal! :) TODO: Write the file as we go, not when it's all done. TODO: Create an osgviewer on-screen indication that animation is taking place. */ class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler { public: RecordCameraPathHandler(const std::string &filename = "saved_animation.path"); void setKeyEventToggleRecord(int key) { _keyEventToggleRecord = key; } int getKeyEventToggleRecord() const { return _keyEventToggleRecord; } void setKeyEventTogglePlayback(int key) { _keyEventTogglePlayback = key; } int getKeyEventTogglePlayback() const { return _keyEventTogglePlayback; } virtual void getUsage(osg::ApplicationUsage &usage) const; bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa); protected: std::string _filename; int _keyEventToggleRecord; int _keyEventTogglePlayback; bool _currentlyRecording; bool _currentlyPlaying; double _interval; double _delta; osg::Timer_t _animStartTime; osg::Timer_t _lastFrameTime; osg::ref_ptr _animPath; osg::ref_ptr _animPathManipulator; osg::ref_ptr _oldManipulator; }; } #endif