/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include #include #include #include #include #include #include #include class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler(osg::StateSet* stateset): _stateset(stateset) { _point = new osg::Point; _point->setDistanceAttenuation(osg::Vec3(0.0,0.0000,0.05f)); _stateset->setAttribute(_point.get()); } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='+' || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Add) { changePointSize(1.0f); return true; } else if (ea.getKey()=='-' || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Subtract) { changePointSize(-1.0f); return true; } else if (ea.getKey()=='<') { changePointAttenuation(1.1f); return true; } else if (ea.getKey()=='>') { changePointAttenuation(1.0f/1.1f); return true; } break; } default: break; } return false; } float getPointSize() const { return _point->getSize(); } void setPointSize(float psize) { if (psize>0.0) { _point->setSize(psize); } std::cout<<"Point size "<setDistanceAttenuation(_point->getDistanceAttenuation()*scale); } osg::ref_ptr _stateset; osg::ref_ptr _point; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds.."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--sprites","Point sprites."); // construct the viewer. osgViewer::Viewer viewer; bool shader = false; while (arguments.read("--shader")) shader = true; // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } bool usePointSprites = false; while (arguments.read("--sprites")) { usePointSprites = true; }; if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // optimize the scene graph, remove rendundent nodes and state etc. osgUtil::Optimizer optimizer; optimizer.optimize(loadedModel.get()); // set the scene to render viewer.setSceneData(loadedModel.get()); if (usePointSprites) { osg::StateSet* stateset = loadedModel->getOrCreateStateSet(); /// Setup cool blending osg::BlendFunc *fn = new osg::BlendFunc(); stateset->setAttributeAndModes(fn, osg::StateAttribute::ON); /// Setup the point sprites osg::PointSprite *sprite = new osg::PointSprite(); stateset->setTextureAttributeAndModes(0, sprite, osg::StateAttribute::ON); /// The texture for the sprites osg::Texture2D *tex = new osg::Texture2D(); tex->setImage(osgDB::readImageFile("Images/particle.rgb")); stateset->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON); } // register the handler for modifying the point size viewer.addEventHandler(new KeyboardEventHandler(viewer.getCamera()->getOrCreateStateSet())); if (shader) { osg::StateSet* stateset = loadedModel->getOrCreateStateSet(); /////////////////////////////////////////////////////////////////// // vertex shader using just Vec4 coefficients char vertexShaderSource[] = "void main(void) \n" "{ \n" "\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" "}\n"; osg::Program* program = new osg::Program; stateset->setAttribute(program); osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertexShaderSource); program->addShader(vertex_shader); #if 0 ////////////////////////////////////////////////////////////////// // fragment shader // char fragmentShaderSource[] = "void main(void) \n" "{ \n" " gl_FragColor = gl_Color; \n" "}\n"; osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource); program->addShader(fragment_shader); #endif } return viewer.run(); }