/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPARTICLE_PRECIPITATIONEFFECT #define OSGPARTICLE_PRECIPITATIONEFFECT #include #include #include #include #include #include namespace osgParticle { class OSGPARTICLE_EXPORT PrecipitationEffect : public osg::Group { public: PrecipitationEffect(); PrecipitationEffect(const PrecipitationEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); virtual const char* libraryName() const { return "osgParticle"; } virtual const char* className() const { return "PrecipitationEffect"; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj) != 0; } virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } virtual void traverse(osg::NodeVisitor& nv); /** Set all the parameters to create an rain effect of specified intensity.*/ void rain(float intensity); /** Set all the parameters to create an snow effect of specified intensity.*/ void snow(float intensity); void setIntensity(float intensity) { _intensity = intensity; } float getIntensity() const { return _intensity; } void setMaximumParticleDensity(float density) { _maximumParticleDensity = density; } float setMaximumParticleDensity() const { return _maximumParticleDensity; } void setWind(const osg::Vec3& wind) { _wind = wind; } const osg::Vec3& getWind() const { return _wind; } void setPosition(const osg::Vec3& position) { _origin = position; } const osg::Vec3& getPosition() const { return _origin; } void setCellSize(const osg::Vec3& cellSize) { _cellSize = cellSize; } const osg::Vec3& getCellSize() const { return _cellSize; } void setParticleSpeed(float particleSpeed) { _particleSpeed = particleSpeed; } float getParticleSpeed() const { return _particleSpeed; } void setParticleSize(float particleSize) { _particleSize = particleSize; } float getParticleSize() const { return _particleSize; } void setParticleColor(const osg::Vec4& color) { _particleColor = color; } const osg::Vec4& getParticleColor() const { return _particleColor; } void setNearTransition(float nearTransition) { _nearTransition = nearTransition; } float getNearTransition() const { return _nearTransition; } void setFarTransition(float farTransition) { _farTransition = farTransition; } float getFarTransition() const { return _farTransition; } void setFog(osg::Fog* fog) { _fog = fog; } osg::Fog* getFog() { return _fog.get(); } const osg::Fog* getFog() const { return _fog.get(); } void compileGLObjects(osg::State& state) const; void update(); protected: virtual ~PrecipitationEffect() {} void createGeometry(unsigned int numParticles, osg::Geometry* quad_geometry, osg::Geometry* line_geometry, osg::Geometry* point_geometry); void setUpGeometries(unsigned int numParticles); class OSGPARTICLE_EXPORT PrecipitationDrawable : public osg::Drawable { public: PrecipitationDrawable(); PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, PrecipitationDrawable); virtual bool supports(const osg::PrimitiveFunctor&) const { return false; } virtual void accept(osg::PrimitiveFunctor&) const {} virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; } virtual void accept(osg::PrimitiveIndexFunctor&) const {} void setRequiresPreviousMatrix(bool flag) { _requiresPreviousMatrix = flag; } bool getRequiresPreviousMatrix() const { return _requiresPreviousMatrix; } void setGeometry(osg::Geometry* geom) { _geometry = geom; } osg::Geometry* getGeometry() { return _geometry.get(); } const osg::Geometry* getGeometry() const { return _geometry.get(); } virtual void drawImplementation(osg::State& state) const; struct Cell { Cell(int in_i, int in_j, int in_k): i(in_i), j(in_j), k(in_k) {} inline bool operator < (const Cell& rhs) const { if (irhs.i) return false; if (jrhs.j) return false; if (krhs.k) return false; return false; } int i; int j; int k; }; struct DepthMatrixStartTime { inline bool operator < (const DepthMatrixStartTime& rhs) const { return depth < rhs.depth; } float depth; float startTime; osg::Matrix modelview; }; typedef std::map< Cell, DepthMatrixStartTime > CellMatrixMap; struct LessFunctor { inline bool operator () (const CellMatrixMap::value_type* lhs,const CellMatrixMap::value_type* rhs) const { return (*lhs).second<(*rhs).second; } }; CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; } CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; } inline void newFrame() { _previousCellMatrixMap.swap(_currentCellMatrixMap); _currentCellMatrixMap.clear(); } protected: virtual ~PrecipitationDrawable() {} bool _requiresPreviousMatrix; osg::ref_ptr _geometry; mutable CellMatrixMap _currentCellMatrixMap; mutable CellMatrixMap _previousCellMatrixMap; }; struct PrecipitationDrawableSet { osg::ref_ptr _quadPrecipitationDrawable; osg::ref_ptr _linePrecipitationDrawable; osg::ref_ptr _pointPrecipitationDrawable; }; void cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const; bool build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const; // parameters osg::BoundingBox _boundingBox; float _intensity; osg::Vec3 _wind; float _particleSpeed; float _particleSize; osg::Vec4 _particleColor; float _maximumParticleDensity; osg::Vec3 _cellSize; float _nearTransition; float _farTransition; bool _useFarLineSegments; osg::ref_ptr _fog; typedef std::pair< osg::NodeVisitor*, osg::NodePath > ViewIdenitifier; typedef std::map< ViewIdenitifier, PrecipitationDrawableSet > ViewDrawableMap; OpenThreads::Mutex _mutex; ViewDrawableMap _viewDrawableMap; osg::ref_ptr _precipitationStateSet; osg::ref_ptr _quadGeometry; osg::ref_ptr _quadStateSet; osg::ref_ptr _lineGeometry; osg::ref_ptr _lineStateSet; osg::ref_ptr _pointGeometry; osg::ref_ptr _pointStateSet; // cache variables. float _period; osg::Vec3 _origin; osg::Vec3 _du; osg::Vec3 _dv; osg::Vec3 _dw; osg::Vec3 _inverse_du; osg::Vec3 _inverse_dv; osg::Vec3 _inverse_dw; }; } #endif