// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp) I_DeclaringFile("osg/GraphicsThread"); I_EnumLabel(osg::BarrierOperation::NO_OPERATION); I_EnumLabel(osg::BarrierOperation::GL_FLUSH); I_EnumLabel(osg::BarrierOperation::GL_FINISH); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_BaseType(OpenThreads::Barrier); I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION, ____BarrierOperation__int__PreBlockOp, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "Release the barrier, now. ", ""); I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_BaseType(OpenThreads::Block); I_Constructor0(____BlockAndFlushOperation, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::OperationThread); I_Constructor0(____GraphicsThread, "", ""); I_Method0(void, run, Properties::VIRTUAL, __void__run, "Run does the graphics thread run loop. ", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_BaseType(osg::RefBlock); I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "if this operation is a barrier then release it. ", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_Constructor0(____SwapBuffersOperation, "", ""); END_REFLECTOR