/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #ifndef OSGMANIPULATOR_TRANSLATE1DDRAGGER #define OSGMANIPULATOR_TRANSLATE1DDRAGGER 1 #include #include namespace osgManipulator { /** * Dragger for performing 1D translation. */ class OSGMANIPULATOR_EXPORT Translate1DDragger : public Dragger { public: Translate1DDragger(); META_OSGMANIPULATOR_Object(osgManipulator,Translate1DDragger); Translate1DDragger(const osg::Vec3d& s, const osg::Vec3d& e); /** Handle pick events on dragger and generate TranslateInLine commands. */ virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); /** Setup default geometry for dragger. */ void setupDefaultGeometry(); /** Set/Get color for dragger. */ inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); } inline const osg::Vec4& getColor() const { return _color; } /** Set/Get pick color for dragger. Pick color is color of the dragger when picked. It gives a visual feedback to show that the dragger has been picked. */ inline void setPickColor(const osg::Vec4& color) { _pickColor = color; } inline const osg::Vec4& getPickColor() const { return _pickColor; } inline void setCheckForNodeInNodePath(bool onOff) { _checkForNodeInNodePath = onOff; } protected: virtual ~Translate1DDragger(); osg::ref_ptr< LineProjector > _projector; osg::Vec3d _startProjectedPoint; osg::Vec4 _color; osg::Vec4 _pickColor; bool _checkForNodeInNodePath; }; } #endif