//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_GEODE #define OSG_GEODE 1 #include #include #include namespace osg { /** Leaf Node for grouping Drawables.*/ class SG_EXPORT Geode : public Node { public: typedef std::vector< ref_ptr > DrawableList; Geode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Geode(const Geode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Geode); /** Add Drawable to Geode. * If gset is not NULL and is not contained in Geode then increment its * reference count, add it to the drawables list and dirty the bounding * sphere to force it to recompute on next getBound() and return true for success. * Otherwise return false. */ virtual bool addDrawable( Drawable *drawable ); /** Remove Drawable from Geode. * Equivalent to setDrawabke(getDrawableIndex(orignChild),node), * see docs for setNode for futher details on implementation.*/ virtual bool removeDrawable( Drawable *drawable ); /** Remove drawable(s) from the specified position in Geode's drawable list.*/ virtual bool removeDrawable(unsigned int i,unsigned int numDrawablesToRemove=1); /** Replace specified Drawable with another Drawable. * Equivalent to setDrawable(getDrawableIndex(orignChild),node), * see docs for setDrawable for futher details on implementation.*/ virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw ); /** set drawable at position i. * return true if set correctly, false on failure (if node==NULL || i is out of range). * Decrement the reference count origGSet and increments the * reference count of newGset, and dirty the bounding sphere * to force it to recompute on next getBound() and returns true. * If origDrawable is not found then return false and do not * add newGset. If newGset is NULL then return false and do * not remove origGset. */ virtual bool setDrawable( unsigned int i, Drawable* drawable ); /** return the number of drawable's.*/ inline unsigned int getNumDrawables() const { return _drawables.size(); } /** return drawable at position i.*/ inline Drawable* getDrawable( unsigned int i ) { return _drawables[i].get(); } /** return drawable at position i.*/ inline const Drawable* getDrawable( unsigned int i ) const { return _drawables[i].get(); } /** return true if drawable is contained within Geode.*/ inline bool containsDrawable(const Drawable* gset) const { for (DrawableList::const_iterator itr=_drawables.begin(); itr!=_drawables.end(); ++itr) { if (itr->get()==gset) return true; } return false; } /** Get the index number of drawable, return a value between * 0 and _drawables.size()-1 if found, if not found then * return _drawables.size().*/ inline unsigned int getDrawableIndex( const Drawable* node ) const { for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum) { if (_drawables[drawableNum]==node) return drawableNum; } return _drawables.size(); // node not found. } /** compile OpenGL Display List for each drawable.*/ void compileDrawables(State& state); protected: virtual ~Geode(); virtual bool computeBound() const; DrawableList _drawables; }; } #endif