class SG_EXPORT osg::Texture3D

Texture state class which encapsulates OpenGl 3D texture functionality

Inheritance:


Public Methods

[more] Texture3D()
[more] Texture3D(const Texture3D& text, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_StateAttribute(osg, Texture3D, TEXTURE)
[more]virtual int compare(const StateAttribute& rhs) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]virtual void getAssociatedModes(std::vector<GLMode>& modes) const
[more]void setImage(Image* image)
Set the texture image.
[more]Image* getImage()
Get the texture image.
[more]inline const Image* getImage() const
Get the const texture image.
[more]inline unsigned int& getModifiedTag(unsigned int contextID) const
[more]inline void setTextureSize(int width, int height, int depth) const
Set the texture width and height.
[more]inline void getTextureSize(int& width, int& height, int& depth) const
Get the texture subload width.
[more]void setSubloadCallback(SubloadCallback* cb)
[more]SubloadCallback* getSubloadCallback()
[more]const SubloadCallback* getSubloadCallback() const
[more]void setNumMipmapLevels(unsigned int num) const
Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load
[more]unsigned int getNumMipmapLevels() const
Get the number of mip map levels the the texture has been created with
[more]void copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Copy a two-dimensional texture subimage.
[more]virtual void apply(State& state) const
On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture
[more]static Extensions* getExtensions(unsigned int contextID, bool createIfNotInitalized)
Function to call to get the extension of a specified context.
[more]static void setExtensions(unsigned int contextID, Extensions* extensions)
setExtensions allows users to override the extensions across graphics contexts.

Public Members

class SG_EXPORT SubloadCallback: public Referenced
class SG_EXPORT Extensions: public osg::Referenced
Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions

Protected Fields

[more]mutable ref_ptr<Image> _image
[more]mutable GLsizei _textureWidth
[more]mutable GLsizei _textureHeight
[more]mutable GLsizei _textureDepth
[more]mutable GLsizei _numMipmapLevels
[more]ref_ptr<SubloadCallback> _subloadCallback
[more]mutable ImageModifiedTag _modifiedTag

Protected Methods

[more]virtual ~Texture3D()
[more]virtual void computeInternalFormat() const
[more]void applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const

Protected Members

[more]typedef buffered_value<unsigned int> ImageModifiedTag


Inherited from Texture:

Public Fields

omutable TextureObjectBuffer _textureObjectBuffer

Public Methods

ovirtual osg::Object* cloneType() const
ovirtual osg::Object* clone(const CopyOp& copyop) const
ovirtual bool isSameKindAs(const osg::Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Type getType() const
ovirtual bool isTextureAttribute() const
ovoid setWrap(WrapParameter which, WrapMode wrap)
oWrapMode getWrap(WrapParameter which) const
ovoid setBorderColor(const Vec4& color)
oconst Vec4& getBorderColor() const
ovoid setFilter(FilterParameter which, FilterMode filter)
oFilterMode getFilter(FilterParameter which) const
ovoid setMaxAnisotropy(float anis)
oinline float getMaxAnisotropy() const
oinline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration)
oinline bool getUseHardwareMipMapGeneration() const
oinline void setUnRefImageDataAfterApply(bool flag)
oinline bool getUnRefImageDataAfterApply() const
oinline void setInternalFormatMode(InternalFormatMode mode)
oinline InternalFormatMode getInternalFormatMode() const
oinline void setInternalFormat(GLint internalFormat)
oinline GLint getInternalFormat() const
obool isCompressedInternalFormat() const
oinline TextureObject* getTextureObject(unsigned int contextID) const
ovoid dirtyTextureObject()
obool areAllTextureObjectsLoaded() const
oinline unsigned int& getTextureParameterDirty(unsigned int contextID) const
ovoid dirtyTextureParameters()
ovirtual void compile(State& state) const
ovoid applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const
ovoid applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const
ovoid takeTextureObjects(TextureObjectListMap& toblm)
ostatic void setTextureObjectManager(TextureObjectManager* tom)
ostatic TextureObjectManager* getTextureObjectManager()
ostatic void flushTextureObjects(unsigned int contextID, double currentTime, double& availableTime)

Public Members

oenum WrapParameter
oenum WrapMode
oenum FilterParameter
oenum FilterMode
oenum InternalFormatMode
class TextureObject: public osg::Referenced
otypedef std::list< ref_ptr<TextureObject> > TextureObjectList
otypedef std::map<unsigned int, TextureObjectList > TextureObjectListMap
otypedef buffered_object< ref_ptr<TextureObject> > TextureObjectBuffer
class SG_EXPORT TextureObjectManager: public osg::Referenced

Protected Fields

omutable TexParameterDirtyList _texParametersDirtyList
oWrapMode _wrap_s
oWrapMode _wrap_t
oWrapMode _wrap_r
oFilterMode _min_filter
oFilterMode _mag_filter
ofloat _maxAnisotropy
obool _useHardwareMipMapGeneration
obool _unrefImageDataAfterApply
oVec4 _borderColor
oInternalFormatMode _internalFormatMode
omutable GLint _internalFormat

Protected Methods

ovoid computeInternalFormatWithImage(const osg::Image& image) const
ovoid computeRequiredTextureDimensions(State& state, const osg::Image& image, GLsizei& width, GLsizei& height, GLsizei& numMipmapLevels) const
obool isCompressedInternalFormat(GLint internalFormat) const
ovoid applyTexParameters(GLenum target, State& state) const
oint compareTexture(const Texture& rhs) const

Protected Members

otypedef buffered_value<unsigned int> TexParameterDirtyList


Inherited from StateAttribute:

Public Methods

obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
otypedef unsigned int Type
oenum Types


Inherited from Object:

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable int _refCount


Documentation

Texture state class which encapsulates OpenGl 3D texture functionality
o Texture3D()

o Texture3D(const Texture3D& text, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_StateAttribute(osg, Texture3D, TEXTURE)

ovirtual int compare(const StateAttribute& rhs) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

ovirtual void getAssociatedModes(std::vector<GLMode>& modes) const

ovoid setImage(Image* image)
Set the texture image.

oImage* getImage()
Get the texture image.

oinline const Image* getImage() const
Get the const texture image.

oinline unsigned int& getModifiedTag(unsigned int contextID) const

oinline void setTextureSize(int width, int height, int depth) const
Set the texture width and height. If width or height are zero then the repsective size value is calculated from the source image sizes.

oinline void getTextureSize(int& width, int& height, int& depth) const
Get the texture subload width.

ovoid setSubloadCallback(SubloadCallback* cb)

oSubloadCallback* getSubloadCallback()

oconst SubloadCallback* getSubloadCallback() const

ovoid setNumMipmapLevels(unsigned int num) const
Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load

ounsigned int getNumMipmapLevels() const
Get the number of mip map levels the the texture has been created with

ovoid copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D. Updates portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at pos \a x, \a y with width \a width and height \a height.

ovirtual void apply(State& state) const
On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture

ostatic Extensions* getExtensions(unsigned int contextID, bool createIfNotInitalized)
Function to call to get the extension of a specified context. If the Exentsion object for that context has not yet been created then and the 'createIfNotInitalized' flag been set to false then returns NULL. If 'createIfNotInitalized' is true then the Extensions object is automatically created. However, in this case the extension object only be created with the graphics context associated with ContextID..

ostatic void setExtensions(unsigned int contextID, Extensions* extensions)
setExtensions allows users to override the extensions across graphics contexts. typically used when you have different extensions supported across graphics pipes but need to ensure that they all use the same low common denominator extensions.

ovirtual ~Texture3D()

ovirtual void computeInternalFormat() const

ovoid applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const

omutable ref_ptr<Image> _image

omutable GLsizei _textureWidth

omutable GLsizei _textureHeight

omutable GLsizei _textureDepth

omutable GLsizei _numMipmapLevels

oref_ptr<SubloadCallback> _subloadCallback

otypedef buffered_value<unsigned int> ImageModifiedTag

omutable ImageModifiedTag _modifiedTag


This class has no child classes.

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