class SG_EXPORT osg::ShadeModel

Class which encapsulates glShadeModel()

Inheritance:


Public Methods

[more] ShadeModel()
[more] ShadeModel(const ShadeModel& sm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_StateAttribute(osg, ShadeModel, SHADEMODEL)
[more]virtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]inline void setMode(Mode mode)
[more]inline Mode getMode() const
[more]virtual void apply(State& state) const

Public Members

[more]enum Mode

Protected Fields

[more]Mode _mode

Protected Methods

[more]virtual ~ShadeModel()


Inherited from StateAttribute:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp&) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Type getType() const
ovirtual bool isTextureAttribute() const
obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const
ovirtual void getAssociatedModes(std::vector<GLMode>& ) const
ovirtual void compile(State&) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
otypedef unsigned int Type
oenum Types


Inherited from Object:

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable int _refCount


Documentation

Class which encapsulates glShadeModel()
o ShadeModel()

o ShadeModel(const ShadeModel& sm, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_StateAttribute(osg, ShadeModel, SHADEMODEL)

ovirtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

oenum Mode

o FLAT

o SMOOTH

oinline void setMode(Mode mode)

oinline Mode getMode() const

ovirtual void apply(State& state) const

ovirtual ~ShadeModel()

oMode _mode


This class has no child classes.

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