class SG_EXPORT osg::Point

Point - encapsulates the OpenGL point smoothing and size state

Inheritance:


Public Methods

[more] Point()
[more] Point(const Point& point, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_StateAttribute(osg, Point, POINT)
[more]virtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]virtual void getAssociatedModes(std::vector<GLMode>& modes) const
[more]void setSize(float size)
[more]inline float getSize() const
[more]void setFadeThresholdSize(float fadeThresholdSize)
[more]inline float getFadeThresholdSize() const
[more]void setDistanceAttenuation(const Vec3& distanceAttenuation)
[more]inline const Vec3& getDistanceAttenuation() const
[more]void setMinSize(float minSize)
[more]inline float getMinSize() const
[more]void setMaxSize(float maxSize)
[more]inline float getMaxSize() const
[more]virtual void apply(State& state) const
[more]static void init_GL_EXT()

Protected Fields

[more]float _size
[more]float _fadeThresholdSize
[more]Vec3 _distanceAttenuation
[more]float _minSize
[more]float _maxSize

Protected Methods

[more]virtual ~Point()


Inherited from StateAttribute:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp&) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Type getType() const
ovirtual bool isTextureAttribute() const
obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const
ovirtual void compile(State&) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
otypedef unsigned int Type
oenum Types


Inherited from Object:

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable int _refCount


Documentation

Point - encapsulates the OpenGL point smoothing and size state
o Point()

o Point(const Point& point, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_StateAttribute(osg, Point, POINT)

ovirtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

ovirtual void getAssociatedModes(std::vector<GLMode>& modes) const

ovoid setSize(float size)

oinline float getSize() const

ovoid setFadeThresholdSize(float fadeThresholdSize)

oinline float getFadeThresholdSize() const

ovoid setDistanceAttenuation(const Vec3& distanceAttenuation)

oinline const Vec3& getDistanceAttenuation() const

ovoid setMinSize(float minSize)

oinline float getMinSize() const

ovoid setMaxSize(float maxSize)

oinline float getMaxSize() const

ovirtual void apply(State& state) const

ostatic void init_GL_EXT()

ovirtual ~Point()

ofloat _size

ofloat _fadeThresholdSize

oVec3 _distanceAttenuation

ofloat _minSize

ofloat _maxSize


This class has no child classes.

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