/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SHADEMODEL #define OSG_SHADEMODEL 1 #include #include namespace osg { /** Class which encapsulates glShadeModel(..). */ class SG_EXPORT ShadeModel : public StateAttribute { public : ShadeModel(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ShadeModel(const ShadeModel& sm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(sm,copyop), _mode(sm._mode) {} META_StateAttribute(osg, ShadeModel, SHADEMODEL); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(ShadeModel,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) return 0; // passed all the above comparison macros, must be equal. } enum Mode { FLAT = GL_FLAT, SMOOTH = GL_SMOOTH }; inline void setMode(Mode mode) { _mode = mode; } inline Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected: virtual ~ShadeModel(); Mode _mode; }; } #endif