/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // PickIntersectVisitor == Pick visitor - used for screen based picking // based on osgUtil::IntersectVisitor BUT // traversing into Projection Nodes using the modified projections. // also supplies high level intersector for 'what is under a pixel in a sceneview' // GWM Feb 2003. #ifndef OSGUTIL_PICKINTERSECTVISITOR #define OSGUTIL_PICKINTERSECTVISITOR 1 #include #include namespace osgUtil { // PickIntersectVisitor simplifies picking - routines take x,y mouse pixel & detect hits class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor { public: PickIntersectVisitor() { setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions } ~PickIntersectVisitor() { } HitList& getHits(osgUtil::SceneView *, int x, int y); HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr); private: osg::ref_ptr _lineSegment; friend class osgUtil::IntersectVisitor; }; // PickVisitor traverses whole scene and checks below all Projection nodes class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor { public: PickVisitor() { xp=yp=0; setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } ~PickVisitor() { } virtual void apply(osg::Projection& pr); osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y); osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y); osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point); osgUtil::IntersectVisitor::HitList& getHits(void); inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; } inline bool hits() { return _PIVsegHitList.size()>0;} private: PickIntersectVisitor _piv; float xp, yp; // start point in viewport fraction coordiantes osgUtil::IntersectVisitor::HitList _PIVsegHitList; }; }// namespace osgUtil #endif // match OSGUTIL_PICKINTERSECTVISITOR