#include "TestManipulator.h" #include using namespace osg; using namespace osgGA; TestManipulator::TestManipulator() { _modelScale = 0.01f; _minimumZoomScale = 0.05f; _thrown = false; _distance = 1.0f; } TestManipulator::~TestManipulator() { } void TestManipulator::setNode(osg::Node* node) { _node = node; if (_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); _modelScale = boundingSphere._radius; } } const osg::Node* TestManipulator::getNode() const { return _node.get(); } osg::Node* TestManipulator::getNode() { return _node.get(); } /*ea*/ void TestManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us) { if(_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); computePosition(boundingSphere.center()+osg::Vec3(0.0f, 0.0f, 20.0f), osg::Vec3(0.0f, 1.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f)); us.requestRedraw(); } } void TestManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& ) { flushMouseEventStack(); } bool TestManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us) { switch(ea.getEventType()) { case(GUIEventAdapter::PUSH): { flushMouseEventStack(); addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); us.requestContinuousUpdate(false); _thrown = false; return true; } case(GUIEventAdapter::RELEASE): { if (ea.getButtonMask()==0) { if (isMouseMoving()) { if (calcMovement()) { us.requestRedraw(); us.requestContinuousUpdate(true); _thrown = true; } } else { flushMouseEventStack(); addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); us.requestContinuousUpdate(false); _thrown = false; } } else { flushMouseEventStack(); addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); us.requestContinuousUpdate(false); _thrown = false; } return true; } case(GUIEventAdapter::DRAG): { addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); us.requestContinuousUpdate(false); _thrown = false; return true; } case(GUIEventAdapter::MOVE): { return false; } case(GUIEventAdapter::KEYDOWN): if (ea.getKey()==' ') { flushMouseEventStack(); _thrown = false; home(ea,us); us.requestRedraw(); us.requestContinuousUpdate(false); return true; } return false; case(GUIEventAdapter::FRAME): if (_thrown) { if (calcMovement()) us.requestRedraw(); return true; } return false; default: return false; } } bool TestManipulator::isMouseMoving() { if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; static const float velocity = 0.1f; float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized(); float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized(); float len = sqrtf(dx*dx+dy*dy); float dt = _ga_t0->time()-_ga_t1->time(); return (len>dt*velocity); } void TestManipulator::flushMouseEventStack() { _ga_t1 = NULL; _ga_t0 = NULL; } void TestManipulator::addMouseEvent(const GUIEventAdapter& ea) { _ga_t1 = _ga_t0; _ga_t0 = &ea; } void TestManipulator::setByMatrix(const osg::Matrix& matrix) { _center = matrix.getTrans(); _rotation.set(matrix); _distance = 1.0f; } osg::Matrix TestManipulator::getMatrix() const { return osg::Matrix::rotate(_rotation)*osg::Matrix::translate(_center); } osg::Matrix TestManipulator::getInverseMatrix() const { return osg::Matrix::translate(-_center)*osg::Matrix::rotate(_rotation.inverse()); } void TestManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up) { osg::Vec3 f(lv); f.normalize(); osg::Vec3 s(f^up); s.normalize(); osg::Vec3 u(s^f); u.normalize(); osg::Matrix rotation_matrix(s[0], u[0], -f[0], 0.0f, s[1], u[1], -f[1], 0.0f, s[2], u[2], -f[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); _center = eye+lv; _distance = lv.length(); _rotation.set(rotation_matrix); _rotation = _rotation.inverse(); } bool TestManipulator::calcMovement() { // return if less then two events have been added. if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized(); float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized(); // return if there is no movement. if (dx==0 && dy==0) return false; unsigned int buttonMask = _ga_t1->getButtonMask(); if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON) { // rotate camera. osg::Quat new_rotate; new_rotate.makeRotate(dx / 3.0f, osg::Vec3(0.0f, 0.0f, 1.0f)); _rotation = _rotation*new_rotate; return true; } else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON) { // pan model. osg::Vec3 dv = osg::Vec3(0.0f, 0.0f, -500.0f) * dy; _center += dv; return true; } else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON) { osg::Matrix rotation_matrix; _rotation.get(rotation_matrix); osg::Vec3 uv = osg::Vec3(0.0f,1.0f,0.0f)*rotation_matrix; osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f)*rotation_matrix; osg::Vec3 fv = uv ^ sv; osg::Vec3 dv = fv*(dy*-500.0f)-sv*(dx*500.0f); _center += dv; return true; } return false; }