// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::pair< unsigned int COMMA unsigned int >, osgUtil::Statistics::PrimitivePair); TYPE_NAME_ALIAS(std::map< GLenum COMMA osgUtil::Statistics::PrimitivePair >, osgUtil::Statistics::PrimitiveValueMap); TYPE_NAME_ALIAS(std::map< GLenum COMMA unsigned int >, osgUtil::Statistics::PrimitiveCountMap); BEGIN_ENUM_REFLECTOR(osgUtil::Statistics::StatsType) I_EnumLabel(osgUtil::Statistics::STAT_NONE); I_EnumLabel(osgUtil::Statistics::STAT_FRAMERATE); I_EnumLabel(osgUtil::Statistics::STAT_GRAPHS); I_EnumLabel(osgUtil::Statistics::STAT_PRIMS); I_EnumLabel(osgUtil::Statistics::STAT_PRIMSPERVIEW); I_EnumLabel(osgUtil::Statistics::STAT_PRIMSPERBIN); I_EnumLabel(osgUtil::Statistics::STAT_DC); I_EnumLabel(osgUtil::Statistics::STAT_RESTART); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::Statistics) I_BaseType(osg::PrimitiveFunctor); I_Constructor0(____Statistics, "", ""); I_Method0(void, reset, Properties::NON_VIRTUAL, __void__reset, "", ""); I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t, Properties::NON_VIRTUAL, __void__setType__StatsType, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned_int__C5_osg_Vec3_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned_int__C5_osg_Vec2_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned_int__C5_osg_Vec4_P1, "Sets the array of vertices used to describe the primitives. ", "Somehow mimics the OpenGL glVertexPointer() function."); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count, Properties::VIRTUAL, __void__drawArrays__GLenum__GLint__GLsizei, "Mimics the OpenGL glDrawArrays() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLushort_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLuint_P1, "Mimics the OpenGL glDrawElements() function. ", ""); I_Method1(void, begin, IN, GLenum, mode, Properties::VIRTUAL, __void__begin__GLenum, "Mimics the OpenGL glBegin() function. ", ""); I_Method0(void, vertex, Properties::NON_VIRTUAL, __void__vertex, "", ""); I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x, Properties::VIRTUAL, __void__vertex__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec3 &, x, Properties::VIRTUAL, __void__vertex__C5_osg_Vec3_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec2 &, x, Properties::VIRTUAL, __void__vertex__C5_osg_Vec2_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec4 &, x, Properties::VIRTUAL, __void__vertex__C5_osg_Vec4_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method2(void, vertex, IN, float, x, IN, float, x, Properties::VIRTUAL, __void__vertex__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x, Properties::VIRTUAL, __void__vertex__float__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method0(void, end, Properties::VIRTUAL, __void__end, "Mimics the OpenGL glEnd() function. ", ""); I_Method0(void, addDrawable, Properties::NON_VIRTUAL, __void__addDrawable, "", ""); I_Method0(void, addMatrix, Properties::NON_VIRTUAL, __void__addMatrix, "", ""); I_Method1(void, addLight, IN, int, np, Properties::NON_VIRTUAL, __void__addLight__int, "", ""); I_Method1(void, addImpostor, IN, int, np, Properties::NON_VIRTUAL, __void__addImpostor__int, "", ""); I_Method0(int, getBins, Properties::NON_VIRTUAL, __int__getBins, "", ""); I_Method1(void, setDepth, IN, int, d, Properties::NON_VIRTUAL, __void__setDepth__int, "", ""); I_Method1(void, addBins, IN, int, np, Properties::NON_VIRTUAL, __void__addBins__int, "", ""); I_Method1(void, setBinNo, IN, int, n, Properties::NON_VIRTUAL, __void__setBinNo__int, "", ""); I_Method1(void, add, IN, const osgUtil::Statistics &, stats, Properties::NON_VIRTUAL, __void__add__C5_Statistics_R1, "", ""); I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin, Properties::NON_VIRTUAL, __PrimitiveCountMap_iterator__GetPrimitivesBegin, "", ""); I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd, Properties::NON_VIRTUAL, __PrimitiveCountMap_iterator__GetPrimitivesEnd, "", ""); I_SimpleProperty(int, BinNo, 0, __void__setBinNo__int); I_SimpleProperty(int, Bins, __int__getBins, 0); I_SimpleProperty(int, Depth, 0, __void__setDepth__int); I_SimpleProperty(osgUtil::Statistics::StatsType, Type, 0, __void__setType__StatsType); I_PublicMemberProperty(int, numDrawables); I_PublicMemberProperty(int, nummat); I_PublicMemberProperty(int, nbins); I_PublicMemberProperty(int, nlights); I_PublicMemberProperty(int, depth); I_PublicMemberProperty(int, _binNo); I_PublicMemberProperty(osgUtil::Statistics::StatsType, stattype); I_PublicMemberProperty(int, nimpostor); I_PublicMemberProperty(unsigned int, _vertexCount); I_PublicMemberProperty(osgUtil::Statistics::PrimitiveValueMap, _primitiveCount); I_PublicMemberProperty(GLenum, _currentPrimitiveFunctorMode); END_REFLECTOR TYPE_NAME_ALIAS(std::set< osg::Node * >, osgUtil::StatsVisitor::NodeSet); TYPE_NAME_ALIAS(std::set< osg::Drawable * >, osgUtil::StatsVisitor::DrawableSet); TYPE_NAME_ALIAS(std::set< osg::StateSet * >, osgUtil::StatsVisitor::StateSetSet); BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::StatsVisitor) I_BaseType(osg::NodeVisitor); I_Constructor0(____StatsVisitor, "", ""); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "Method to call to reset visitor. ", "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. "); I_Method1(void, apply, IN, osg::Node &, node, Properties::VIRTUAL, __void__apply__osg_Node_R1, "", ""); I_Method1(void, apply, IN, osg::Group &, node, Properties::VIRTUAL, __void__apply__osg_Group_R1, "", ""); I_Method1(void, apply, IN, osg::Transform &, node, Properties::VIRTUAL, __void__apply__osg_Transform_R1, "", ""); I_Method1(void, apply, IN, osg::LOD &, node, Properties::VIRTUAL, __void__apply__osg_LOD_R1, "", ""); I_Method1(void, apply, IN, osg::Switch &, node, Properties::VIRTUAL, __void__apply__osg_Switch_R1, "", ""); I_Method1(void, apply, IN, osg::Geode &, node, Properties::VIRTUAL, __void__apply__osg_Geode_R1, "", ""); I_Method1(void, apply, IN, osg::Drawable &, drawable, Properties::NON_VIRTUAL, __void__apply__osg_Drawable_R1, "", ""); I_Method0(void, totalUpStats, Properties::NON_VIRTUAL, __void__totalUpStats, "", ""); I_Method1(void, print, IN, std::ostream &, out, Properties::NON_VIRTUAL, __void__print__std_ostream_R1, "", ""); I_PublicMemberProperty(unsigned int, _numInstancedGroup); I_PublicMemberProperty(unsigned int, _numInstancedSwitch); I_PublicMemberProperty(unsigned int, _numInstancedLOD); I_PublicMemberProperty(unsigned int, _numInstancedTransform); I_PublicMemberProperty(unsigned int, _numInstancedGeode); I_PublicMemberProperty(unsigned int, _numInstancedDrawable); I_PublicMemberProperty(unsigned int, _numInstancedGeometry); I_PublicMemberProperty(unsigned int, _numInstancedStateSet); I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _groupSet); I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _transformSet); I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _lodSet); I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _switchSet); I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _geodeSet); I_PublicMemberProperty(osgUtil::StatsVisitor::DrawableSet, _drawableSet); I_PublicMemberProperty(osgUtil::StatsVisitor::DrawableSet, _geometrySet); I_PublicMemberProperty(osgUtil::StatsVisitor::StateSetSet, _statesetSet); I_PublicMemberProperty(osgUtil::Statistics, _uniqueStats); I_PublicMemberProperty(osgUtil::Statistics, _instancedStats); END_REFLECTOR STD_MAP_REFLECTOR(std::map< GLenum COMMA osgUtil::Statistics::PrimitivePair >); STD_MAP_REFLECTOR(std::map< GLenum COMMA unsigned int >); STD_PAIR_REFLECTOR(std::pair< unsigned int COMMA unsigned int >); STD_SET_REFLECTOR(std::set< osg::Drawable * >); STD_SET_REFLECTOR(std::set< osg::StateSet * >);