Plans for future developments
Now we have reached the beta phase (0.9.x) of OpenScenegGraph project,
and are now working towards the full 1.0 release, with a likely release
date in second half of 2004.
Future work include:
-
StateSet composite structure for managing multi-pass effects and
alternate rendering implemations. This will allow one to manage the use
of extensions and provide effecient fallback rendering paths.
-
Clean up the API for managing multi-stage and multi-pass rendering
within
the scene graph.
-
Support for clustering in Open Producer and osgProducer.
-
Enhance osgDB and plugins to allow them to be used with alternate input
streams. Add support for native binary file format for rapid loading
and saving of scene graphs.
- Introduce a new library osgEnvironment, which adds support for
creating
shapes and environmental effects such as stars, planets, cloud layers,
oceans and
ground planes.
-
Integrate unit tests for all classes, using the osgUtx Unit Test
Framework.
Books, tutorials and demonstrations
-
Don Burns and Robert Osfield to write the OpenSceneGraph book!
-
Development of tutorials to published as part of the distribution and
on
the bazaar
-
Development of technology demonstrations for shows, presentations and
training.