/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUMESCENE #define OSGVOLUMESCENE 1 #include #include namespace osgVolume { /** VolumeScene provides high level support for doing multi-pass rendering of volumes where the main scene to rendered to color and depth textures and then re-rendered for the purposes of volume rendering.*/ class OSGVOLUME_EXPORT VolumeScene : public osg::Group { public: VolumeScene(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ VolumeScene(const VolumeScene&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgVolume, VolumeScene); virtual void traverse(osg::NodeVisitor& nv); protected: virtual ~VolumeScene(); }; } #endif