/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPRESENTATION_ELEMENT #define OSGPRESENTATION_ELEMENT 1 #include #include #include namespace osgPresentation { /** osgPresentation::Element */ class OSGPRESENTATION_EXPORT Element : public osgPresentation::Group { public : Element() {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Element(const Element& element,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osgPresentation::Group(element,copyop) {} META_Presentation(Element); /** Load the subgraph implementation of the element.*/ virtual bool load() { return false; } /** Remove the the subgraph implementation, freeing up space.*/ virtual bool unload() { removeChildren(0, getNumChildren()); return true; } /** Return true if the subgraph implementation has been loaded.*/ virtual bool loaded() const { return getNumChildren()!=0; } /** Enter the element for the first time, starting any animations, movies, audio etc..*/ virtual void enter() {} /** Leave the element, stopping any animations, movies, audio etc..*/ virtual void leave() {} /** Pause any animatios, videos, audio etc.*/ virtual void pause() {} /** Play any animatios, videos, audio etc.*/ virtual void play() {} /** Reset any animations, vidoes, audio etc. back to the begininng.*/ virtual void reset() {} protected : virtual ~Element() {} }; } #endif